My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Furnace
Zap
Archers Furnace
Barbarian Barrel
Archers Knight Furnace Ice Wizard
The Log
Archers Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Knight Hog Rider Ice Wizard
Fireball
Archers Hog Rider Furnace Ice Wizard
Poison
Archers Furnace Ice Wizard
Lightning
Knight Furnace Ice Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Knight Tornado Ice Wizard Fireball Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Knight Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider
Knight
Archers Hog Rider Fireball Furnace Ice Wizard
Fireball
Hog Rider Mirror Tornado Knight
Hog Rider
Knight Fireball Archers Furnace Mirror Tornado
Furnace
Knight Hog Rider Mirror
Mirror
Fireball Hog Rider Furnace Tornado
Tornado
Fireball Hog Rider Mirror Ice Wizard
Ice Wizard
Knight Tornado

Defense Synergies 7 10

Archers
Knight Furnace Tornado Ice Wizard
Knight
Archers Ice Wizard Fireball Furnace Tornado
Fireball
Mirror Tornado Knight Ice Wizard
Hog Rider
Furnace
Mirror Archers Knight Tornado Ice Wizard
Mirror
Fireball Furnace Tornado Ice Wizard
Tornado
Fireball Mirror Ice Wizard Archers Knight Furnace
Ice Wizard
Knight Tornado Archers Fireball Furnace Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Knight Furnace Ice Wizard
Furnace Tornado Archers Knight Ice Wizard
Knight Furnace Ice Wizard
Fireball Tornado
Fireball Tornado Archers Furnace Ice Wizard
Furnace Tornado Archers Fireball Ice Wizard
Fireball
Furnace Tornado Ice Wizard
Knight Tornado Archers Ice Wizard
Archers Ice Wizard Knight Fireball Furnace Tornado
Archers Fireball Furnace Tornado Ice Wizard
Furnace Knight Fireball Ice Wizard
Fireball Furnace Tornado
Knight Furnace
Tornado Fireball Furnace
Knight Fireball Furnace Tornado
Fireball Archers Knight Furnace Tornado Ice Wizard
Furnace Tornado Archers Knight Fireball Ice Wizard
Tornado
Archers Knight Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Furnace
Fireball Archers Knight
Knight Furnace
Knight Fireball Tornado
Knight
Fireball Furnace Archers Tornado Ice Wizard
Archers Knight Fireball Furnace Ice Wizard
Knight
Knight Fireball Tornado
Knight
Fireball Tornado
Knight Fireball
Archers Fireball Furnace
Archers Knight Fireball Furnace Tornado
Archers Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado Ice Wizard
Fireball
Knight Fireball
Fireball Furnace
Fireball Furnace Tornado Ice Wizard
Archers Furnace Tornado
Fireball Tornado Ice Wizard
Fireball Tornado
Fireball Tornado
Knight Fireball Tornado
Fireball Archers Tornado
Knight Fireball
Fireball
Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball Tornado
Archers Fireball
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Furnace Ice Wizard
Fireball Tornado Ice Wizard
Fireball Tornado
Fireball Tornado
Archers Fireball Furnace Tornado Ice Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Fireball
Fireball Archers Tornado Ice Wizard
Fireball
Fireball Knight
Fireball
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado

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