My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Musketeer Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Knight Musketeer
The Log
Goblins Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Knight Musketeer Hog Rider
Fireball
Musketeer Hog Rider
Poison
Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Tornado Fireball Musketeer Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Tornado

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Tornado Goblins Knight Musketeer Freeze
Knight
Musketeer Hog Rider Zap Fireball
Fireball
Zap Hog Rider Tornado Knight Freeze
Musketeer
Knight Hog Rider Zap
Hog Rider
Goblins Zap Knight Fireball Musketeer Freeze Tornado
Tornado
Zap Fireball Hog Rider Freeze
Freeze
Hog Rider Zap Fireball Tornado

Defense Synergies 3 12

Goblins
Zap Knight Musketeer Freeze
Zap
Fireball Goblins Knight Musketeer Tornado
Knight
Musketeer Goblins Zap Fireball Tornado
Fireball
Zap Tornado Knight Musketeer Freeze
Musketeer
Knight Goblins Zap Fireball Tornado
Hog Rider
Tornado
Fireball Zap Knight Musketeer
Freeze
Goblins Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer
Goblins Zap Knight Musketeer
Tornado Goblins Knight Musketeer Freeze
Goblins Knight Musketeer
Fireball Tornado
Fireball Tornado Freeze Goblins Zap Musketeer
Musketeer Tornado Zap Fireball Freeze
Zap Fireball Musketeer
Goblins Musketeer Tornado
Knight Tornado Goblins Musketeer
Goblins Zap Knight Fireball Musketeer Tornado Freeze
Musketeer Zap Fireball Tornado
Zap Knight Fireball Musketeer Freeze
Fireball Goblins Zap Tornado Freeze
Knight
Tornado Zap Fireball Freeze
Goblins Knight Fireball Musketeer Tornado
Fireball Goblins Zap Knight Musketeer Tornado
Zap Tornado Freeze Knight Fireball Musketeer
Musketeer Tornado
Goblins Knight Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Fireball
Fireball Zap Knight Musketeer
Goblins Zap Knight Musketeer
Zap Knight Fireball Musketeer Tornado
Knight Musketeer
Fireball Zap Musketeer Tornado Freeze
Goblins Knight Fireball Musketeer
Knight
Zap Freeze Goblins Knight Fireball Tornado
Musketeer
Knight Musketeer
Zap Fireball Tornado
Knight Fireball
Fireball Musketeer
Goblins Zap Knight Fireball Musketeer Tornado Freeze
Zap Fireball Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Freeze
Fireball Zap Musketeer Tornado
Fireball
Knight Fireball Musketeer Freeze
Fireball Zap
Fireball Zap Musketeer Tornado Freeze
Musketeer Tornado
Fireball Zap Tornado Freeze
Fireball Zap Tornado
Goblins Fireball Musketeer Tornado
Zap Knight Fireball Musketeer Tornado
Fireball Zap Musketeer Tornado
Knight Fireball Musketeer
Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball Tornado Freeze
Zap Fireball Musketeer
Zap Fireball Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Zap Fireball Musketeer
Zap Tornado Freeze Fireball
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Freeze
Fireball
Zap Fireball Musketeer
Zap Fireball Freeze
Fireball
Zap Fireball Musketeer Freeze
Fireball Zap Musketeer Tornado
Freeze
Fireball
Fireball Knight Musketeer
Zap Fireball Musketeer
Zap Fireball Tornado
Musketeer
Zap Fireball Musketeer Tornado Freeze
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado Freeze

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