My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Baby Dragon Witch Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Goblin Hut Baby Dragon Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Knight Goblin Hut Witch Ice Wizard Royal Ghost
The Log
Hog Rider Goblin Hut Witch
Earthquake
Hog Rider Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Knight Hog Rider Goblin Hut Baby Dragon Witch Ice Wizard Royal Ghost
Fireball
Hog Rider Goblin Hut Baby Dragon Witch Ice Wizard
Poison
Goblin Hut Witch Ice Wizard
Lightning
Knight Goblin Hut Baby Dragon Witch Ice Wizard
Rocket
Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Ice Wizard Royal Ghost Fireball Hog Rider Baby Dragon Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Ice Wizard Royal Ghost Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Fireball Goblin Hut Witch Ice Wizard
Fireball
Hog Rider Knight Baby Dragon
Hog Rider
Knight Fireball Goblin Hut Baby Dragon Witch
Goblin Hut
Knight Hog Rider Baby Dragon Ice Wizard Royal Ghost
Baby Dragon
Knight Fireball Hog Rider Goblin Hut Witch Ice Wizard
Witch
Knight Hog Rider Baby Dragon Royal Ghost
Ice Wizard
Knight Goblin Hut Baby Dragon
Royal Ghost
Goblin Hut Witch

Defense Synergies 2 12

Knight
Ice Wizard Fireball Goblin Hut Baby Dragon Witch
Fireball
Knight Goblin Hut Ice Wizard
Hog Rider
Goblin Hut
Knight Fireball Baby Dragon Ice Wizard Royal Ghost
Baby Dragon
Ice Wizard Knight Goblin Hut Witch
Witch
Knight Baby Dragon Ice Wizard Royal Ghost
Ice Wizard
Knight Baby Dragon Fireball Goblin Hut Witch
Royal Ghost
Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Hut Baby Dragon
Knight Goblin Hut Witch Ice Wizard
Goblin Hut Witch Knight Ice Wizard
Goblin Hut Witch Knight Ice Wizard
Fireball
Fireball Baby Dragon Ice Wizard Royal Ghost
Fireball Goblin Hut Baby Dragon Witch Ice Wizard
Fireball Baby Dragon
Witch Goblin Hut Ice Wizard
Knight Ice Wizard Royal Ghost
Witch Ice Wizard Knight Fireball Goblin Hut Baby Dragon Royal Ghost
Fireball Goblin Hut Baby Dragon Witch Ice Wizard
Goblin Hut Knight Fireball Witch Ice Wizard
Fireball Goblin Hut Baby Dragon Witch Royal Ghost
Knight Goblin Hut
Fireball Goblin Hut
Knight Fireball Goblin Hut Witch
Fireball Knight Goblin Hut Baby Dragon Witch Ice Wizard Royal Ghost
Baby Dragon Witch Knight Fireball Goblin Hut Ice Wizard Royal Ghost
Goblin Hut
Royal Ghost Knight Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Goblin Hut Witch Royal Ghost
Fireball Knight Baby Dragon Royal Ghost
Knight Goblin Hut Witch
Knight Fireball
Knight Goblin Hut Witch
Fireball Goblin Hut Baby Dragon Witch Ice Wizard
Knight Fireball Goblin Hut Witch Ice Wizard
Knight
Knight Fireball Goblin Hut Baby Dragon Witch
Witch Goblin Hut
Knight Goblin Hut Witch
Fireball
Knight Fireball Witch
Fireball Baby Dragon Witch
Goblin Hut Witch Knight Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon Witch Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon Royal Ghost
Fireball Baby Dragon Ice Wizard Royal Ghost
Fireball Goblin Hut Baby Dragon
Knight Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Fireball Baby Dragon Ice Wizard
Fireball
Fireball
Knight Fireball
Fireball Baby Dragon
Knight Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon Witch
Fireball Goblin Hut Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch Ice Wizard
Witch
Fireball Baby Dragon Witch Ice Wizard Royal Ghost
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch Ice Wizard
Fireball Goblin Hut Witch
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Hut Witch
Fireball Baby Dragon Witch Ice Wizard
Fireball
Fireball Knight Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Royal Ghost

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