My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Bomb Tower Wizard Goblin Barrel Skeleton Army
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Bomb Tower Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Bomb Tower Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Bomb Tower Wizard Skeleton Army
Lightning
Knight Bomb Tower Wizard
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Skeleton Army Fireball Bomb Tower Hog Rider Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Skeleton Army Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel Fireball Wizard
Fireball
Hog Rider Knight Freeze
Bomb Tower
Hog Rider
Knight Fireball Freeze Wizard Goblin Barrel
Wizard
Knight Hog Rider
Goblin Barrel
Knight Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Freeze
Hog Rider Fireball

Defense Synergies 1 9

Knight
Bomb Tower Fireball Wizard Skeleton Army
Fireball
Knight Bomb Tower Freeze
Bomb Tower
Knight Fireball Skeleton Army
Hog Rider
Wizard
Knight Skeleton Army Freeze
Goblin Barrel
Skeleton Army
Knight Bomb Tower Wizard Freeze
Freeze
Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Bomb Tower Skeleton Army Knight
Bomb Tower Skeleton Army Knight Freeze
Bomb Tower Skeleton Army Knight
Fireball Bomb Tower Skeleton Army
Fireball Skeleton Army Freeze Bomb Tower
Fireball Bomb Tower Wizard Freeze
Fireball Bomb Tower
Bomb Tower Skeleton Army
Knight Skeleton Army
Skeleton Army Knight Fireball Bomb Tower Wizard Freeze
Fireball Wizard
Bomb Tower Skeleton Army Knight Fireball Wizard Freeze
Fireball Bomb Tower Wizard Skeleton Army Freeze
Skeleton Army Knight Bomb Tower
Bomb Tower Skeleton Army Fireball Freeze
Bomb Tower Wizard Knight Fireball Skeleton Army
Fireball Bomb Tower Knight Wizard Skeleton Army
Bomb Tower Wizard Freeze Knight Fireball
Bomb Tower
Wizard Skeleton Army Knight Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball
Fireball Knight Bomb Tower Wizard
Skeleton Army Knight Bomb Tower
Skeleton Army Knight Fireball
Knight Skeleton Army
Fireball Wizard Bomb Tower Freeze
Skeleton Army Knight Fireball Bomb Tower
Knight Bomb Tower Skeleton Army
Freeze Knight Fireball Bomb Tower Skeleton Army
Skeleton Army
Knight Bomb Tower
Skeleton Army Fireball
Skeleton Army Knight Fireball Bomb Tower Wizard
Wizard Fireball Bomb Tower Skeleton Army
Skeleton Army Knight Fireball Bomb Tower Freeze
Fireball Bomb Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball
Fireball
Knight Fireball Freeze
Fireball Wizard
Fireball Wizard Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Fireball
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Freeze Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Skeleton Army Freeze
Fireball Wizard
Freeze
Fireball
Fireball Knight Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Freeze

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