My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Baby Dragon Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Lava Hound
Giant Snowball
Furnace Skeleton Army Baby Dragon Balloon Lava Hound
Zap
Furnace Skeleton Army Balloon Lava Hound
Barbarian Barrel
Knight Furnace Skeleton Army
The Log
Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army Lava Hound
Royal Delivery
Knight Skeleton Army Baby Dragon Balloon Lava Hound
Fireball
Furnace Skeleton Army Baby Dragon Balloon Lava Hound
Poison
Furnace Skeleton Army Balloon Lava Hound
Lightning
Knight Furnace Baby Dragon Balloon
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Fireball Furnace Baby Dragon Freeze Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Fireball Furnace

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Balloon Fireball Furnace
Fireball
Lava Hound Knight Baby Dragon Freeze
Furnace
Knight Baby Dragon Balloon Lava Hound
Skeleton Army
Lava Hound
Baby Dragon
Knight Lava Hound Fireball Furnace Balloon
Freeze
Balloon Fireball
Balloon
Knight Freeze Lava Hound Furnace Baby Dragon
Lava Hound
Fireball Baby Dragon Balloon Furnace Skeleton Army

Defense Synergies 0 8

Knight
Fireball Furnace Skeleton Army Baby Dragon
Fireball
Knight Freeze
Furnace
Knight Skeleton Army Baby Dragon
Skeleton Army
Knight Furnace Freeze
Baby Dragon
Knight Furnace
Freeze
Fireball Skeleton Army
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon
Skeleton Army Knight Furnace
Furnace Skeleton Army Knight Freeze
Skeleton Army Knight Furnace
Fireball Skeleton Army
Fireball Skeleton Army Freeze Furnace Baby Dragon
Furnace Fireball Baby Dragon Freeze
Fireball Baby Dragon
Furnace Skeleton Army
Knight Skeleton Army
Skeleton Army Knight Fireball Furnace Baby Dragon Freeze
Fireball Furnace Baby Dragon
Furnace Skeleton Army Knight Fireball Freeze
Fireball Skeleton Army Furnace Baby Dragon Freeze
Skeleton Army Knight Furnace
Skeleton Army Fireball Furnace Freeze
Knight Fireball Furnace Skeleton Army
Fireball Knight Furnace Skeleton Army Baby Dragon
Furnace Baby Dragon Freeze Knight Fireball
Skeleton Army Knight Fireball Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Furnace
Fireball Knight Baby Dragon
Skeleton Army Knight Furnace
Skeleton Army Knight Fireball
Knight Skeleton Army
Fireball Furnace Baby Dragon Freeze
Skeleton Army Knight Fireball Furnace
Knight Skeleton Army
Freeze Knight Fireball Skeleton Army Baby Dragon
Skeleton Army
Knight
Skeleton Army Fireball
Skeleton Army Knight Fireball
Fireball Furnace Skeleton Army Baby Dragon
Skeleton Army Knight Fireball Furnace Baby Dragon Freeze
Fireball Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon Freeze
Fireball Baby Dragon
Fireball Baby Dragon
Knight Fireball Freeze
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon Freeze
Furnace Baby Dragon
Fireball Baby Dragon Freeze
Fireball
Fireball
Knight Fireball
Fireball Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon Freeze
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball Freeze
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Freeze Fireball Furnace Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Furnace Baby Dragon
Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball
Fireball Skeleton Army Freeze
Fireball Baby Dragon
Freeze
Fireball
Fireball Knight Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Freeze
Fireball
Fireball Baby Dragon Freeze

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