My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Goblin Barrel
Zap
Fire Spirit Inferno Tower Goblin Barrel
Barbarian Barrel
Fire Spirit Knight Inferno Tower Wizard Goblin Barrel
The Log
Fire Spirit Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Knight Wizard Goblin Barrel
Fireball
Inferno Tower Wizard Goblin Barrel
Poison
Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Knight Goblin Barrel Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit The Log Knight

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Goblin Barrel
Knight
Goblin Barrel Fire Spirit Wizard The Log
Inferno Tower
Wizard
Knight
Rocket
Mirror
Mirror
Goblin Barrel The Log Rocket
Goblin Barrel
Knight Mirror Fire Spirit
The Log
Mirror Knight

Defense Synergies 3 8

Fire Spirit
Knight Inferno Tower The Log
Knight
Fire Spirit Inferno Tower Wizard The Log
Inferno Tower
Knight The Log Fire Spirit Mirror
Wizard
Knight The Log
Rocket
The Log
Mirror
Inferno Tower The Log
Goblin Barrel
The Log
Inferno Tower Fire Spirit Knight Wizard Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower Wizard The Log
Inferno Tower Knight The Log
Inferno Tower Rocket Fire Spirit Knight
Inferno Tower Knight
Rocket The Log
The Log Fire Spirit
Inferno Tower Rocket Fire Spirit Wizard
Rocket Inferno Tower The Log
Inferno Tower
Knight Fire Spirit Inferno Tower
Knight Wizard The Log
Inferno Tower Wizard
Inferno Tower Fire Spirit Knight Wizard Rocket The Log
Fire Spirit Wizard Rocket The Log
Inferno Tower Knight
Inferno Tower Rocket The Log
Wizard Knight Inferno Tower
Fire Spirit Knight Wizard The Log
Wizard The Log Fire Spirit Knight
Inferno Tower
Wizard Fire Spirit Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower
Knight Wizard Rocket The Log
Knight Inferno Tower Rocket The Log
Rocket Knight Inferno Tower The Log
Inferno Tower Knight
Fire Spirit Wizard Rocket
Rocket Knight Inferno Tower
Inferno Tower Knight
Rocket Knight Inferno Tower The Log
Inferno Tower
Knight Inferno Tower
Rocket The Log
Rocket Knight Inferno Tower Wizard
Wizard
Inferno Tower Knight Rocket The Log
Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log
Rocket The Log
Knight Rocket The Log
Wizard Rocket Fire Spirit The Log
Wizard Fire Spirit Rocket
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Rocket Fire Spirit
Rocket Knight Wizard The Log
Fire Spirit Wizard Rocket
Rocket Fire Spirit Knight The Log
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Wizard The Log
Rocket Fire Spirit Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Fire Spirit Wizard
The Log Wizard
Wizard The Log
Rocket The Log
Fire Spirit Wizard
Rocket Wizard
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Fire Spirit Rocket
Rocket Fire Spirit Wizard
The Log
Knight Wizard Rocket
The Log Wizard
Rocket
Rocket The Log
Rocket
Rocket The Log

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