My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Goblin Barrel
Giant Snowball
Fire Spirit Spear Goblins Bats Goblin Gang Goblin Barrel
Zap
Fire Spirit Spear Goblins Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Fire Spirit Spear Goblins Knight Goblin Gang Tesla Goblin Barrel
The Log
Fire Spirit Spear Goblins Goblin Gang Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Tesla Goblin Barrel
Arrows
Fire Spirit Spear Goblins Bats Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Spear Goblins Bats Knight Goblin Gang Goblin Barrel
Fireball
Goblin Gang Tesla Goblin Barrel
Poison
Spear Goblins Bats Goblin Gang
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Zap Knight Goblin Gang Goblin Barrel Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats Zap

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Goblin Barrel
Spear Goblins
Knight Goblin Barrel Zap Goblin Gang
Bats
Knight Zap Goblin Barrel
Zap
Fire Spirit Spear Goblins Bats Knight
Knight
Spear Goblins Bats Goblin Gang Goblin Barrel Fire Spirit Zap
Goblin Gang
Knight Goblin Barrel Spear Goblins
Tesla
Goblin Barrel
Spear Goblins Knight Goblin Gang Fire Spirit Bats

Defense Synergies 7 10

Fire Spirit
Knight Spear Goblins Zap
Spear Goblins
Knight Tesla Fire Spirit Bats Zap Goblin Gang
Bats
Knight Spear Goblins Zap Tesla
Zap
Fire Spirit Spear Goblins Bats Knight Goblin Gang Tesla
Knight
Fire Spirit Spear Goblins Bats Goblin Gang Tesla Zap
Goblin Gang
Knight Tesla Spear Goblins Zap
Tesla
Spear Goblins Knight Goblin Gang Bats Zap
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Tesla
Bats Zap Knight Goblin Gang Tesla
Goblin Gang Tesla Fire Spirit Bats Knight
Tesla Bats Knight Goblin Gang
Goblin Gang Fire Spirit Spear Goblins Bats Zap Tesla
Bats Tesla Fire Spirit Spear Goblins Zap Goblin Gang
Zap Tesla
Tesla Goblin Gang
Knight Goblin Gang Fire Spirit Spear Goblins Tesla
Bats Goblin Gang Spear Goblins Zap Knight Tesla
Tesla Spear Goblins Bats Zap Goblin Gang
Tesla Fire Spirit Bats Zap Knight Goblin Gang
Fire Spirit Bats Zap Goblin Gang Tesla
Knight Goblin Gang Tesla
Zap Goblin Gang Tesla
Tesla Bats Knight Goblin Gang
Fire Spirit Tesla Spear Goblins Bats Zap Knight Goblin Gang
Zap Fire Spirit Spear Goblins Bats Knight Tesla
Tesla
Goblin Gang Fire Spirit Spear Goblins Bats Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Zap Tesla
Zap Knight Goblin Gang Tesla
Goblin Gang Spear Goblins Bats Zap Knight
Goblin Gang Bats Zap Knight Tesla
Knight Goblin Gang Tesla
Fire Spirit Bats Zap Goblin Gang Tesla
Goblin Gang Spear Goblins Bats Knight Tesla
Knight Tesla
Zap Spear Goblins Bats Knight
Goblin Gang Tesla
Bats Knight Tesla
Zap
Knight Goblin Gang Tesla
Tesla
Goblin Gang Tesla Spear Goblins Bats Zap Knight
Bats Zap Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Fire Spirit Zap
Fire Spirit Spear Goblins Bats Zap
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Bats Goblin Gang
Zap Knight
Fire Spirit Zap
Fire Spirit Knight
Zap
Spear Goblins Zap
Bats
Fire Spirit Zap
Fire Spirit Zap
Zap
Zap Fire Spirit
Zap
Zap
Zap
Fire Spirit Bats Zap
Zap Bats
Zap
Zap
Zap Fire Spirit Spear Goblins Bats Goblin Gang
Fire Spirit Zap
Knight Goblin Gang
Zap
Zap
Zap Bats Goblin Gang
Bats Zap
Zap

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