My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Bowler Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Flying Machine Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Fire Spirit Flying Machine Clone
Zap
Fire Spirit Flying Machine Clone
Barbarian Barrel
Fire Spirit Knight Clone Royal Ghost Magic Archer
The Log
Fire Spirit Clone
Earthquake
Clone
Arrows
Fire Spirit Flying Machine Clone
Royal Delivery
Fire Spirit Knight Flying Machine Clone Bowler Royal Ghost Magic Archer
Fireball
Flying Machine Clone Bowler Magic Archer
Poison
Flying Machine Clone Magic Archer
Lightning
Knight Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Bowler Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Clone Bowler Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Knight Clone Royal Ghost Flying Machine Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Knight Clone

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Knight Bowler
Giant Snowball
Fire Spirit Knight Flying Machine Bowler Royal Ghost Magic Archer
Knight
Fire Spirit Giant Snowball Flying Machine Magic Archer
Flying Machine
Giant Snowball Knight Clone Bowler Royal Ghost
Clone
Flying Machine Bowler Magic Archer
Bowler
Fire Spirit Giant Snowball Flying Machine Clone Magic Archer
Royal Ghost
Giant Snowball Flying Machine Magic Archer
Magic Archer
Giant Snowball Knight Clone Bowler Royal Ghost

Defense Synergies 2 10

Fire Spirit
Knight Giant Snowball
Giant Snowball
Fire Spirit Knight Flying Machine Bowler Royal Ghost Magic Archer
Knight
Fire Spirit Magic Archer Giant Snowball Flying Machine Bowler
Flying Machine
Giant Snowball Knight Bowler Royal Ghost
Clone
Bowler
Giant Snowball Knight Flying Machine
Royal Ghost
Giant Snowball Flying Machine
Magic Archer
Knight Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Flying Machine Magic Archer
Knight Flying Machine
Bowler Fire Spirit Giant Snowball Knight
Knight Bowler
Bowler
Bowler Fire Spirit Giant Snowball Flying Machine Royal Ghost Magic Archer
Giant Snowball Fire Spirit Flying Machine Magic Archer
Bowler Flying Machine Magic Archer
Knight Fire Spirit Giant Snowball Bowler Royal Ghost
Giant Snowball Knight Flying Machine Bowler Royal Ghost Magic Archer
Giant Snowball Flying Machine Magic Archer
Bowler Fire Spirit Giant Snowball Knight Flying Machine
Fire Spirit Bowler Giant Snowball Royal Ghost Magic Archer
Knight
Giant Snowball Bowler
Knight Bowler
Fire Spirit Giant Snowball Knight Flying Machine Bowler Royal Ghost Magic Archer
Giant Snowball Fire Spirit Knight Flying Machine Bowler Royal Ghost Magic Archer
Bowler Royal Ghost Fire Spirit Giant Snowball Knight Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Bowler Royal Ghost
Giant Snowball Knight Flying Machine Bowler Royal Ghost Magic Archer
Knight Bowler
Bowler Knight
Knight Bowler
Fire Spirit Giant Snowball Flying Machine Magic Archer
Knight Flying Machine Bowler
Knight
Giant Snowball Knight Flying Machine Magic Archer
Knight Flying Machine Bowler
Giant Snowball Bowler
Bowler Knight
Flying Machine Bowler Magic Archer
Knight Flying Machine Bowler Magic Archer
Bowler Giant Snowball Flying Machine Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Flying Machine Royal Ghost
Giant Snowball Flying Machine Bowler Royal Ghost Magic Archer
Flying Machine Magic Archer
Knight Flying Machine
Fire Spirit Giant Snowball Bowler Magic Archer
Fire Spirit Giant Snowball Flying Machine Magic Archer
Fire Spirit Flying Machine Bowler Magic Archer
Fire Spirit Giant Snowball Flying Machine Bowler Magic Archer
Giant Snowball Flying Machine
Fire Spirit Giant Snowball Bowler
Knight Flying Machine Bowler Magic Archer
Fire Spirit Giant Snowball Flying Machine Magic Archer
Flying Machine Fire Spirit Giant Snowball Knight Bowler Magic Archer
Flying Machine Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Bowler Magic Archer
Magic Archer Flying Machine Bowler
Giant Snowball
Fire Spirit Giant Snowball Flying Machine Bowler Magic Archer
Fire Spirit Giant Snowball Flying Machine Bowler Magic Archer
Bowler Magic Archer
Giant Snowball
Bowler
Giant Snowball Flying Machine
Giant Snowball Fire Spirit Bowler Magic Archer
Giant Snowball Flying Machine Bowler Royal Ghost Magic Archer
Giant Snowball Flying Machine Bowler Magic Archer
Magic Archer
Fire Spirit Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine
Giant Snowball Bowler
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Bowler Magic Archer
Fire Spirit Flying Machine Magic Archer
Fire Spirit Giant Snowball Flying Machine Magic Archer
Knight Flying Machine Bowler Magic Archer
Giant Snowball Flying Machine Bowler Magic Archer
Giant Snowball
Flying Machine
Giant Snowball Flying Machine Bowler Magic Archer
Giant Snowball Flying Machine Magic Archer
Giant Snowball Flying Machine Bowler Royal Ghost Magic Archer

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