My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Elixir Collector Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Fire Spirit Barbarians Princess
Zap
Fire Spirit Princess Sparky
Barbarian Barrel
Fire Spirit Knight Barbarians Princess Sparky
The Log
Fire Spirit Barbarians Princess Sparky
Earthquake
Barbarians Elixir Collector
Arrows
Fire Spirit Princess
Royal Delivery
Fire Spirit Knight Barbarians Princess Sparky
Fireball
Barbarians Elixir Collector Princess Sparky
Poison
Barbarians Elixir Collector Princess Sparky
Lightning
Knight Elixir Collector Sparky
Rocket
Barbarians Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Elixir Collector Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Princess Fireball Barbarians Giant Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Princess Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Giant Sparky
Knight
Princess Fire Spirit Fireball Sparky
Barbarians
Fireball
Knight Giant Princess Sparky
Giant
Sparky Fire Spirit Fireball Princess
Elixir Collector
Princess
Knight Fireball Giant Sparky
Sparky
Giant Fire Spirit Knight Fireball Princess

Defense Synergies 2 4

Fire Spirit
Knight Sparky
Knight
Fire Spirit Princess Fireball Sparky
Barbarians
Fireball
Knight Princess
Giant
Elixir Collector
Princess
Knight Fireball
Sparky
Fire Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Sparky
Barbarians Sparky Knight
Barbarians Sparky Fire Spirit Knight
Barbarians Sparky Knight
Barbarians Fireball Princess Sparky
Fireball Fire Spirit
Fire Spirit Fireball Princess
Barbarians Fireball Sparky
Barbarians Sparky Princess
Knight Fire Spirit Barbarians Sparky
Barbarians Knight Fireball Princess
Fireball Princess
Barbarians Sparky Fire Spirit Knight Fireball
Fire Spirit Fireball Sparky Barbarians Princess
Barbarians Sparky Knight
Barbarians Fireball Sparky
Barbarians Sparky Knight Fireball
Fire Spirit Fireball Knight Barbarians
Fire Spirit Knight Barbarians Fireball Princess
Barbarians Sparky
Fire Spirit Knight Barbarians Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Sparky
Fireball Knight
Barbarians Knight Sparky
Knight Barbarians Fireball Sparky
Barbarians Knight Sparky
Fire Spirit Fireball Princess
Sparky Knight Barbarians Fireball
Knight Barbarians Sparky
Knight Barbarians Fireball Sparky
Barbarians Sparky
Knight Barbarians Sparky
Barbarians Fireball
Barbarians Knight Fireball Sparky
Barbarians Fireball Princess Sparky
Barbarians Sparky Knight Fireball
Barbarians Fireball Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Sparky
Fireball Princess
Fireball Sparky
Knight Barbarians Fireball Sparky
Fireball Fire Spirit Sparky
Fireball Fire Spirit Princess
Fire Spirit Princess Sparky
Fireball Fire Spirit Princess
Fireball
Fire Spirit Fireball Sparky
Knight Fireball Princess Sparky
Fireball Fire Spirit Princess
Fire Spirit Knight Fireball Princess Sparky
Fireball Princess
Princess Fireball Sparky
Fireball Princess Sparky
Fireball Princess Sparky
Fireball Sparky
Sparky
Fire Spirit Fireball Princess Sparky
Fire Spirit Fireball Princess
Fireball Sparky
Fireball Princess
Sparky
Barbarians Fireball
Fire Spirit Fireball Princess Sparky
Fireball Princess Sparky
Fireball Princess Sparky
Fireball Sparky
Fire Spirit Fireball Princess Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Princess Sparky
Sparky
Fireball Princess Sparky
Fire Spirit Barbarians Fireball Princess
Fireball Fire Spirit Princess
Fireball
Fireball Knight Princess Sparky
Fireball Princess
Fireball Sparky
Sparky
Fireball Princess Sparky
Fireball Princess
Fireball Princess Sparky

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