My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Witch Executioner Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Bandit
Giant Snowball
Bomber Witch
Zap
Bomber Witch Bandit
Barbarian Barrel
Bomber Knight Witch Executioner Bandit Electro Wizard
The Log
Bomber Witch Bandit
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Witch Executioner Bandit Electro Wizard
Fireball
Bomber Witch Executioner Bandit Electro Wizard
Poison
Bomber Witch Executioner Electro Wizard
Lightning
Knight Witch Executioner Bandit Electro Wizard
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Bandit Electro Wizard Giant Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Knight Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Bandit
Knight
Executioner Bomber Witch Electro Wizard
Giant
Bomber Rage Witch Executioner Bandit Electro Wizard
Rage
Giant Witch Electro Wizard
Witch
Rage Knight Giant Bandit
Executioner
Knight Giant Bandit
Bandit
Bomber Giant Witch Executioner Electro Wizard
Electro Wizard
Knight Giant Rage Bandit

Defense Synergies 3 7

Bomber
Knight Bandit Electro Wizard
Knight
Bomber Executioner Electro Wizard Witch
Giant
Rage
Witch
Knight Bandit Electro Wizard
Executioner
Knight Bandit
Bandit
Bomber Witch Executioner Electro Wizard
Electro Wizard
Knight Bomber Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Executioner Electro Wizard
Bomber Knight Witch Executioner Bandit Electro Wizard
Witch Bomber Knight Executioner Bandit Electro Wizard
Witch Bomber Knight Bandit Electro Wizard
Bomber
Bomber Executioner Bandit Electro Wizard
Electro Wizard Witch Executioner
Bandit Electro Wizard
Witch
Knight Bomber Bandit Electro Wizard
Witch Executioner Electro Wizard Bomber Knight Bandit
Executioner Witch Electro Wizard
Bomber Knight Witch Bandit Electro Wizard
Bomber Executioner Witch Electro Wizard
Knight Bandit Electro Wizard
Bandit Electro Wizard
Bomber Knight Witch Executioner Electro Wizard
Bomber Knight Witch Executioner Bandit Electro Wizard
Witch Executioner Bomber Knight Bandit Electro Wizard
Electro Wizard
Bomber Knight Witch Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Bandit Electro Wizard
Bandit Electro Wizard Bomber Knight Executioner
Bandit Knight Witch Electro Wizard
Knight Bandit Electro Wizard
Knight Witch Executioner Bandit
Executioner Witch Electro Wizard
Knight Witch Bandit Electro Wizard
Knight
Electro Wizard Knight Witch Bandit
Witch
Knight Witch
Electro Wizard
Knight Witch Executioner Bandit
Bomber Witch Executioner
Witch Electro Wizard Bomber Knight Executioner
Executioner Bomber Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Executioner Bandit Electro Wizard
Bandit
Knight
Bomber Executioner
Executioner Witch
Bomber Witch Executioner
Executioner
Bandit
Electro Wizard
Knight Bandit Electro Wizard
Executioner
Knight Executioner Bandit
Bandit
Bomber Witch Executioner Bandit
Executioner Bandit
Bomber
Bomber Executioner Bandit Electro Wizard
Bomber Witch
Bomber Witch Executioner
Witch
Witch Executioner Bandit Electro Wizard
Witch Bandit
Bandit
Witch Executioner Electro Wizard
Electro Wizard Witch
Bomber Bandit
Electro Wizard
Electro Wizard Witch Bandit
Witch Executioner Electro Wizard
Knight Executioner Electro Wizard
Bomber Executioner
Executioner
Witch Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Bandit Electro Wizard

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