My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Archers Dart Goblin Hog Rider Inferno Dragon Lumberjack
Zap
Fire Spirit Archers Dart Goblin Inferno Dragon
Barbarian Barrel
Fire Spirit Archers Knight Dart Goblin Lumberjack
The Log
Fire Spirit Archers Dart Goblin Hog Rider Lumberjack
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Archers Dart Goblin
Royal Delivery
Fire Spirit Archers Knight Dart Goblin Hog Rider Inferno Dragon Lumberjack
Fireball
Archers Dart Goblin Hog Rider Inferno Dragon Lumberjack
Poison
Archers Dart Goblin
Lightning
Knight Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Knight Dart Goblin Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Knight

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight Inferno Dragon Lumberjack
Zap
Hog Rider Fire Spirit Archers Knight Dart Goblin Lumberjack
Archers
Knight Zap Hog Rider Inferno Dragon Lumberjack
Knight
Archers Dart Goblin Hog Rider Fire Spirit Zap Lumberjack
Dart Goblin
Knight Zap Hog Rider
Hog Rider
Fire Spirit Zap Knight Archers Dart Goblin Lumberjack
Inferno Dragon
Fire Spirit Archers
Lumberjack
Fire Spirit Zap Archers Knight Hog Rider

Defense Synergies 3 11

Fire Spirit
Knight Zap
Zap
Fire Spirit Archers Knight Dart Goblin Inferno Dragon Lumberjack
Archers
Knight Zap Dart Goblin Lumberjack
Knight
Fire Spirit Archers Dart Goblin Zap Lumberjack
Dart Goblin
Knight Zap Archers Inferno Dragon Lumberjack
Hog Rider
Inferno Dragon
Zap Dart Goblin
Lumberjack
Zap Archers Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin
Inferno Dragon Lumberjack Zap Knight Dart Goblin
Lumberjack Fire Spirit Archers Knight Dart Goblin Inferno Dragon
Inferno Dragon Lumberjack Knight Dart Goblin
Lumberjack
Fire Spirit Zap Archers Dart Goblin Lumberjack
Dart Goblin Inferno Dragon Fire Spirit Zap Archers
Zap Dart Goblin
Inferno Dragon Lumberjack
Knight Fire Spirit Archers Dart Goblin Lumberjack
Archers Dart Goblin Zap Knight Lumberjack
Inferno Dragon Zap Archers Dart Goblin
Lumberjack Fire Spirit Zap Knight
Fire Spirit Zap Dart Goblin Lumberjack
Inferno Dragon Knight Lumberjack
Zap Inferno Dragon Lumberjack
Knight Lumberjack
Fire Spirit Zap Archers Knight Dart Goblin Lumberjack
Zap Fire Spirit Archers Knight Dart Goblin Inferno Dragon Lumberjack
Dart Goblin Inferno Dragon Lumberjack
Fire Spirit Archers Knight Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Archers
Zap Archers Knight Inferno Dragon Lumberjack
Lumberjack Zap Knight
Lumberjack Zap Knight
Knight Inferno Dragon Lumberjack
Fire Spirit Zap Archers Dart Goblin
Archers Knight Dart Goblin Lumberjack
Knight Inferno Dragon Lumberjack
Zap Knight Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Knight Dart Goblin Lumberjack
Zap
Knight Lumberjack
Archers Dart Goblin
Zap Archers Knight Dart Goblin Inferno Dragon Lumberjack
Zap Archers Dart Goblin Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Zap Dart Goblin
Dart Goblin
Knight Dart Goblin
Fire Spirit Zap
Fire Spirit Zap Dart Goblin
Fire Spirit Archers Dart Goblin
Fire Spirit Zap Dart Goblin
Zap Dart Goblin
Fire Spirit Lumberjack
Zap Knight Dart Goblin
Fire Spirit Zap Archers Dart Goblin
Fire Spirit Knight Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Fire Spirit Zap Archers Dart Goblin
Fire Spirit Zap Dart Goblin
Zap
Zap Fire Spirit
Inferno Dragon
Zap Dart Goblin
Zap
Zap Dart Goblin
Fire Spirit Zap Archers Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap
Zap Fire Spirit Archers Dart Goblin
Fire Spirit Zap Archers Dart Goblin
Knight Dart Goblin Lumberjack
Zap Dart Goblin
Zap
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin

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