My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Clone Balloon
Giant Snowball
Archers Minions Goblin Gang Clone Balloon
Zap
Archers Minions Goblin Gang Clone Balloon
Barbarian Barrel
Archers Knight Goblin Gang Clone
The Log
Archers Goblin Gang Clone
Earthquake
Archers Goblin Gang Clone
Arrows
Archers Minions Goblin Gang Clone
Royal Delivery
Archers Knight Minions Goblin Gang Clone Balloon
Fireball
Archers Minions Goblin Gang Clone Balloon
Poison
Archers Minions Goblin Gang Clone Balloon
Lightning
Knight Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Clone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Minions Goblin Gang Clone Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Minions

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Balloon
Arrows
Balloon Archers Knight Freeze
Knight
Archers Minions Goblin Gang Balloon Arrows
Minions
Knight Clone Balloon
Goblin Gang
Knight Clone Balloon
Clone
Balloon Minions Goblin Gang
Freeze
Balloon Arrows
Balloon
Arrows Knight Clone Freeze Archers Minions Goblin Gang

Defense Synergies 3 4

Archers
Knight Minions Goblin Gang
Arrows
Knight
Knight
Archers Minions Goblin Gang Arrows
Minions
Knight Archers Freeze
Goblin Gang
Knight Archers
Clone
Freeze
Minions
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Knight Minions Goblin Gang
Goblin Gang Archers Knight Minions Freeze
Knight Minions Goblin Gang
Arrows
Arrows Goblin Gang Freeze Archers Minions
Minions Archers Arrows Goblin Gang Freeze
Arrows
Minions Goblin Gang
Knight Goblin Gang Archers
Archers Minions Goblin Gang Arrows Knight Freeze
Arrows Minions Archers Goblin Gang
Knight Minions Goblin Gang Freeze
Arrows Minions Goblin Gang Freeze
Knight Goblin Gang
Goblin Gang Freeze
Arrows Knight Minions Goblin Gang
Arrows Archers Knight Minions Goblin Gang
Arrows Freeze Archers Knight Minions
Goblin Gang Archers Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers
Archers Arrows Knight Goblin Gang
Goblin Gang Knight Minions
Goblin Gang Knight
Knight Goblin Gang
Arrows Archers Minions Goblin Gang Freeze
Goblin Gang Archers Knight Minions
Knight
Freeze Knight Minions
Goblin Gang
Knight Minions
Arrows
Knight Goblin Gang
Archers
Goblin Gang Archers Knight Minions Freeze
Arrows Minions Archers Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Arrows
Arrows Minions Freeze
Archers Arrows
Arrows Freeze
Arrows
Minions Goblin Gang
Arrows Knight
Archers Arrows
Knight
Arrows Minions Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Minions
Archers Arrows
Arrows
Minions
Arrows
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Archers Arrows
Minions Freeze
Arrows
Arrows Freeze
Arrows
Archers Minions Goblin Gang Freeze
Archers Arrows
Freeze
Arrows
Knight Goblin Gang
Arrows
Arrows
Minions Goblin Gang Freeze
Freeze

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