My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Three Musketeers
Giant Snowball
Bomber Three Musketeers Witch
Zap
Bomber Three Musketeers Witch
Barbarian Barrel
Bomber Knight Elite Barbarians Heal Spirit Wizard Three Musketeers Witch
The Log
Bomber Elite Barbarians Heal Spirit Three Musketeers Witch
Earthquake
Bomber Witch
Arrows
Bomber Heal Spirit Witch
Royal Delivery
Bomber Knight Elite Barbarians Heal Spirit Wizard Three Musketeers Witch
Fireball
Bomber Elite Barbarians Wizard Three Musketeers Witch
Poison
Bomber Wizard Three Musketeers Witch
Lightning
Knight Elite Barbarians Wizard Three Musketeers Witch
Rocket
Elite Barbarians Wizard Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Rage Knight Wizard Witch Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bomber Rage Knight

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians Heal Spirit
Knight
Three Musketeers Bomber Elite Barbarians Heal Spirit Wizard Witch
Elite Barbarians
Heal Spirit Rage Bomber Knight Wizard Three Musketeers
Heal Spirit
Elite Barbarians Bomber Knight Wizard Three Musketeers Witch
Wizard
Knight Elite Barbarians Heal Spirit Rage
Three Musketeers
Knight Elite Barbarians Heal Spirit Rage
Rage
Elite Barbarians Witch Wizard Three Musketeers
Witch
Rage Knight Heal Spirit

Defense Synergies 1 4

Bomber
Knight
Knight
Bomber Wizard Three Musketeers Witch
Elite Barbarians
Wizard
Heal Spirit
Wizard
Knight Elite Barbarians
Three Musketeers
Knight
Rage
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard
Elite Barbarians Bomber Knight Three Musketeers Witch
Three Musketeers Witch Bomber Knight Elite Barbarians
Elite Barbarians Three Musketeers Witch Bomber Knight
Bomber Elite Barbarians
Bomber
Three Musketeers Wizard Witch
Three Musketeers Witch Elite Barbarians
Knight Elite Barbarians Bomber
Witch Bomber Knight Wizard
Three Musketeers Wizard Witch
Bomber Knight Elite Barbarians Wizard Three Musketeers Witch
Bomber Wizard Three Musketeers Witch
Elite Barbarians Knight Three Musketeers
Elite Barbarians Three Musketeers
Wizard Three Musketeers Bomber Knight Elite Barbarians Witch
Bomber Knight Elite Barbarians Wizard Three Musketeers Witch
Wizard Witch Bomber Knight
Elite Barbarians Three Musketeers
Bomber Wizard Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Witch
Bomber Knight Elite Barbarians Wizard
Knight Elite Barbarians Witch
Knight Elite Barbarians
Knight Elite Barbarians Three Musketeers Witch
Wizard Three Musketeers Witch
Knight Elite Barbarians Witch
Knight Elite Barbarians
Knight Elite Barbarians Witch
Witch Three Musketeers
Knight Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Knight Wizard Three Musketeers Witch
Wizard Bomber Three Musketeers Witch
Elite Barbarians Witch Bomber Knight Three Musketeers
Bomber Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Bomber Wizard
Wizard Witch
Bomber Wizard Witch
Wizard
Wizard
Elite Barbarians Three Musketeers
Knight Wizard
Wizard
Knight Elite Barbarians Three Musketeers
Elite Barbarians
Bomber Wizard Three Musketeers Witch
Wizard Three Musketeers
Three Musketeers
Bomber
Bomber Wizard Three Musketeers
Bomber Wizard Witch
Wizard
Bomber Wizard Witch
Witch
Wizard Witch
Wizard Witch
Elite Barbarians Wizard Witch
Wizard Witch
Elite Barbarians
Bomber Wizard
Wizard
Witch
Wizard Three Musketeers Witch
Knight Wizard Three Musketeers
Bomber Wizard
Elite Barbarians Three Musketeers
Elite Barbarians Witch
Witch
Witch

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