My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Skeleton Army
Giant Snowball
Bomber Flying Machine Skeleton Army
Zap
Bomber Flying Machine Skeleton Army
Barbarian Barrel
Bomber Knight Elite Barbarians Wizard Skeleton Army
The Log
Bomber Elite Barbarians Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Flying Machine Skeleton Army
Royal Delivery
Bomber Knight Elite Barbarians Flying Machine Wizard Skeleton Army
Fireball
Bomber Elite Barbarians Flying Machine Wizard Skeleton Army
Poison
Bomber Flying Machine Wizard Skeleton Army
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Skeleton Army Tornado Flying Machine Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Skeleton Army Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians
Knight
Bomber Elite Barbarians Flying Machine Wizard
Elite Barbarians
Bomber Knight Wizard
Flying Machine
Knight
Wizard
Tornado Knight Elite Barbarians
Rocket
Tornado
Skeleton Army
Tornado
Wizard Rocket

Defense Synergies 3 8

Bomber
Knight Tornado
Knight
Bomber Flying Machine Wizard Skeleton Army Tornado
Elite Barbarians
Wizard
Flying Machine
Knight Skeleton Army
Wizard
Tornado Knight Elite Barbarians Skeleton Army
Rocket
Tornado
Skeleton Army
Knight Flying Machine Wizard
Tornado
Wizard Rocket Bomber Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight Flying Machine Wizard
Elite Barbarians Skeleton Army Bomber Knight Flying Machine
Rocket Skeleton Army Tornado Bomber Knight Elite Barbarians
Elite Barbarians Skeleton Army Bomber Knight
Bomber Elite Barbarians Rocket Skeleton Army Tornado
Skeleton Army Tornado Bomber Flying Machine
Rocket Tornado Flying Machine Wizard
Rocket Flying Machine
Elite Barbarians Skeleton Army Tornado
Knight Elite Barbarians Skeleton Army Tornado Bomber
Skeleton Army Bomber Knight Flying Machine Wizard Tornado
Flying Machine Wizard Tornado
Skeleton Army Bomber Knight Elite Barbarians Flying Machine Wizard Rocket
Bomber Wizard Rocket Skeleton Army Tornado
Elite Barbarians Skeleton Army Knight
Rocket Skeleton Army Tornado Elite Barbarians
Wizard Bomber Knight Elite Barbarians Skeleton Army Tornado
Bomber Knight Elite Barbarians Flying Machine Wizard Skeleton Army Tornado
Wizard Tornado Bomber Knight Flying Machine
Elite Barbarians Tornado
Bomber Wizard Skeleton Army Knight Elite Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians
Bomber Knight Elite Barbarians Flying Machine Wizard Rocket
Skeleton Army Knight Elite Barbarians Rocket
Rocket Skeleton Army Knight Elite Barbarians Tornado
Knight Elite Barbarians Skeleton Army
Wizard Rocket Flying Machine Tornado
Rocket Skeleton Army Knight Elite Barbarians Flying Machine
Knight Elite Barbarians Skeleton Army
Rocket Knight Elite Barbarians Flying Machine Skeleton Army Tornado
Skeleton Army
Knight Elite Barbarians Flying Machine
Rocket Skeleton Army Elite Barbarians Tornado
Elite Barbarians Rocket Skeleton Army Knight Wizard
Wizard Bomber Flying Machine Skeleton Army
Elite Barbarians Skeleton Army Bomber Knight Flying Machine Rocket Tornado
Bomber Elite Barbarians Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Rocket
Flying Machine Tornado
Rocket Flying Machine
Knight Flying Machine Rocket
Bomber Wizard Rocket
Wizard Flying Machine Rocket Tornado
Bomber Flying Machine Wizard Tornado
Flying Machine Wizard Tornado
Flying Machine Wizard Tornado
Rocket Elite Barbarians Tornado
Rocket Knight Flying Machine Wizard Tornado
Flying Machine Wizard Rocket Tornado
Flying Machine Rocket Knight Elite Barbarians
Flying Machine Rocket
Elite Barbarians Flying Machine
Rocket Bomber Flying Machine Wizard
Flying Machine Wizard Rocket
Rocket Tornado
Bomber Rocket
Rocket Bomber Flying Machine Wizard
Rocket Bomber Flying Machine Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket Flying Machine
Tornado Bomber Wizard
Flying Machine Wizard Tornado
Flying Machine Wizard Tornado
Rocket Tornado
Elite Barbarians Flying Machine Wizard Tornado
Rocket Flying Machine Wizard
Elite Barbarians
Bomber Wizard Rocket
Rocket
Rocket Wizard
Flying Machine Rocket Skeleton Army
Rocket Flying Machine Wizard Tornado
Knight Flying Machine Wizard Rocket
Bomber Flying Machine Wizard
Rocket Tornado
Elite Barbarians Flying Machine
Elite Barbarians Flying Machine Rocket Tornado
Flying Machine Rocket Tornado
Flying Machine Rocket Tornado

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