My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Witch Princess Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Musketeer Witch Princess Lumberjack
Zap
Bomber Witch Princess
Barbarian Barrel
Bomber Knight Musketeer Witch Princess Magic Archer Lumberjack
The Log
Bomber Musketeer Witch Princess Lumberjack
Earthquake
Bomber Witch
Arrows
Bomber Witch Princess
Royal Delivery
Bomber Knight Musketeer Witch Princess Magic Archer Lumberjack
Fireball
Bomber Musketeer Witch Princess Magic Archer Lumberjack
Poison
Bomber Musketeer Witch Princess Magic Archer
Lightning
Knight Musketeer Witch Magic Archer Lumberjack
Rocket
Musketeer Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Princess Musketeer Magic Archer Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Princess Musketeer

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Lumberjack Mega Knight
Knight
Musketeer Princess Bomber Witch Magic Archer Lumberjack
Musketeer
Knight Lumberjack Mega Knight
Witch
Knight Lumberjack Mega Knight
Princess
Knight Mega Knight
Magic Archer
Knight Lumberjack Mega Knight
Lumberjack
Bomber Knight Musketeer Witch Magic Archer Mega Knight
Mega Knight
Bomber Musketeer Witch Princess Magic Archer Lumberjack

Defense Synergies 5 8

Bomber
Knight
Knight
Bomber Musketeer Princess Magic Archer Witch Lumberjack
Musketeer
Knight Lumberjack Mega Knight
Witch
Knight Lumberjack Mega Knight
Princess
Knight Mega Knight
Magic Archer
Knight Lumberjack Mega Knight
Lumberjack
Musketeer Knight Witch Magic Archer
Mega Knight
Musketeer Witch Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer Magic Archer
Lumberjack Bomber Knight Musketeer Witch Mega Knight
Witch Lumberjack Mega Knight Bomber Knight Musketeer
Witch Lumberjack Bomber Knight Musketeer Mega Knight
Bomber Princess Lumberjack Mega Knight
Bomber Musketeer Magic Archer Lumberjack Mega Knight
Musketeer Witch Princess Magic Archer
Musketeer Magic Archer Mega Knight
Witch Musketeer Princess Lumberjack
Knight Bomber Musketeer Lumberjack Mega Knight
Witch Bomber Knight Musketeer Princess Magic Archer Lumberjack Mega Knight
Musketeer Witch Princess Magic Archer
Lumberjack Mega Knight Bomber Knight Musketeer Witch
Bomber Mega Knight Witch Princess Magic Archer Lumberjack
Knight Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Bomber Knight Musketeer Witch Lumberjack
Mega Knight Bomber Knight Musketeer Witch Magic Archer Lumberjack
Witch Bomber Knight Musketeer Princess Magic Archer Lumberjack Mega Knight
Musketeer Lumberjack
Bomber Mega Knight Knight Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Witch
Bomber Knight Musketeer Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Knight Musketeer Witch
Lumberjack Mega Knight Knight Musketeer
Knight Musketeer Witch Lumberjack Mega Knight
Musketeer Witch Princess Magic Archer
Knight Musketeer Witch Lumberjack
Mega Knight Knight Lumberjack
Mega Knight Knight Witch Magic Archer
Witch Musketeer
Mega Knight Knight Musketeer Witch Lumberjack
Mega Knight
Mega Knight Knight Witch Lumberjack
Bomber Musketeer Witch Princess Magic Archer Mega Knight
Witch Bomber Knight Musketeer Magic Archer Lumberjack
Mega Knight Bomber Musketeer Witch Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Knight Musketeer
Musketeer Princess Magic Archer
Magic Archer
Knight Musketeer
Bomber Magic Archer Mega Knight
Musketeer Witch Princess Magic Archer
Bomber Musketeer Witch Princess Magic Archer
Princess Magic Archer
Musketeer Lumberjack
Knight Musketeer Princess Magic Archer
Musketeer Princess Magic Archer
Knight Musketeer Princess Magic Archer
Musketeer Princess Magic Archer
Princess Musketeer Magic Archer
Bomber Musketeer Witch Princess Magic Archer
Magic Archer Musketeer Princess Mega Knight
Bomber
Bomber Musketeer Princess Magic Archer Mega Knight
Bomber Witch Princess Magic Archer Mega Knight
Musketeer Magic Archer Mega Knight
Princess
Musketeer
Musketeer
Bomber Witch Princess Magic Archer Mega Knight
Witch
Musketeer Witch Princess Magic Archer
Musketeer Witch Princess Magic Archer Mega Knight
Musketeer Magic Archer
Musketeer Witch Princess Magic Archer
Musketeer Witch
Bomber Musketeer Magic Archer Mega Knight
Princess Magic Archer
Mega Knight
Princess Magic Archer
Musketeer Witch Princess Magic Archer
Musketeer Witch Princess Magic Archer
Knight Musketeer Princess Magic Archer Lumberjack Mega Knight
Bomber Musketeer Princess Magic Archer
Musketeer Mega Knight
Musketeer Witch Princess Magic Archer
Musketeer Witch Princess Magic Archer
Musketeer Witch Princess Magic Archer Mega Knight

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