My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Miner
Giant Snowball
Bomber Minions Hog Rider Miner
Zap
Bomber Minions
Barbarian Barrel
Bomber Knight Wizard
The Log
Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber Minions
Royal Delivery
Bomber Knight Minions Hog Rider Wizard Miner
Fireball
Bomber Minions Hog Rider Wizard
Poison
Bomber Minions Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Minions Miner Hog Rider Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Minions

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Minions Hog Rider Miner
Zap
Hog Rider Miner Bomber Knight Minions Freeze
Knight
Minions Hog Rider Bomber Zap Wizard Miner
Minions
Knight Hog Rider Miner Bomber Zap
Hog Rider
Zap Knight Minions Freeze Bomber Wizard
Wizard
Knight Hog Rider Miner
Freeze
Hog Rider Zap
Miner
Zap Minions Bomber Knight Wizard

Defense Synergies 2 8

Bomber
Knight Zap Miner
Zap
Bomber Knight Minions Miner
Knight
Bomber Minions Zap Wizard
Minions
Knight Zap Freeze
Hog Rider
Wizard
Knight Freeze
Freeze
Minions Wizard
Miner
Bomber Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Minions Wizard
Bomber Zap Knight Minions
Bomber Knight Minions Freeze
Bomber Knight Minions
Bomber
Freeze Bomber Zap Minions
Minions Zap Wizard Freeze
Zap
Minions
Knight Bomber Miner
Minions Bomber Zap Knight Wizard Freeze
Minions Zap Wizard
Bomber Zap Knight Minions Wizard Freeze
Bomber Wizard Zap Minions Freeze
Knight
Zap Freeze
Wizard Bomber Knight Minions
Bomber Zap Knight Minions Wizard
Zap Wizard Freeze Bomber Knight Minions
Bomber Wizard Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Bomber Zap Knight Wizard Miner
Zap Knight Minions
Zap Knight
Knight
Wizard Zap Minions Freeze
Knight Minions
Knight
Zap Freeze Knight Minions
Knight Minions
Zap
Knight Wizard
Wizard Bomber
Bomber Zap Knight Minions Freeze
Minions Bomber Zap Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap Miner
Miner
Knight Freeze
Bomber Wizard Zap
Wizard Zap Minions Freeze
Bomber Wizard
Zap Wizard Freeze
Miner Zap Wizard
Minions
Miner Zap Knight Wizard
Zap Wizard
Knight Miner
Minions Freeze
Zap
Bomber Zap Wizard
Wizard
Freeze
Bomber Minions
Bomber Zap Wizard
Bomber Zap Wizard Miner
Minions
Wizard
Zap
Zap Freeze Bomber Wizard
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Zap Wizard
Zap Minions Wizard Freeze
Bomber Zap Wizard Miner
Zap Freeze
Wizard
Zap Minions Freeze
Zap Wizard
Freeze
Miner Knight Wizard
Bomber Zap Wizard
Zap
Zap Minions Freeze
Zap
Zap Freeze Miner

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