My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Valkyrie Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Mega Minion Furnace
Zap
Bomber Furnace
Barbarian Barrel
Bomber Knight Valkyrie Furnace Wizard
The Log
Bomber Furnace
Earthquake
Bomber Furnace
Arrows
Bomber Furnace
Royal Delivery
Bomber Knight Mega Minion Valkyrie Wizard
Fireball
Bomber Mega Minion Furnace Wizard
Poison
Bomber Mega Minion Furnace Wizard
Lightning
Knight Mega Minion Valkyrie Furnace Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Valkyrie Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Mega Minion Earthquake Valkyrie Furnace Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Mega Minion

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Valkyrie
Knight
Mega Minion Bomber Earthquake Furnace Wizard The Log
Mega Minion
Knight Valkyrie Furnace
Earthquake
Knight Furnace The Log
Valkyrie
Bomber Mega Minion Furnace Wizard
Furnace
Knight Mega Minion Earthquake Valkyrie
Wizard
Knight Valkyrie
The Log
Knight Earthquake

Defense Synergies 2 16

Bomber
Knight Valkyrie The Log
Knight
Bomber Mega Minion Earthquake Furnace Wizard The Log
Mega Minion
Knight Valkyrie Furnace Wizard The Log
Earthquake
Knight Furnace The Log
Valkyrie
Bomber Mega Minion Furnace Wizard The Log
Furnace
Knight Mega Minion Earthquake Valkyrie
Wizard
Knight Mega Minion Valkyrie The Log
The Log
Bomber Knight Mega Minion Earthquake Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Knight Mega Minion Valkyrie Wizard The Log
Bomber Knight Mega Minion Valkyrie Furnace The Log
Furnace Bomber Knight Mega Minion Valkyrie
Bomber Knight Mega Minion Valkyrie Furnace
Bomber Earthquake Valkyrie The Log
The Log Bomber Mega Minion Earthquake Valkyrie Furnace
Mega Minion Furnace Wizard
Earthquake Valkyrie The Log
Furnace
Knight Bomber Valkyrie
Valkyrie Bomber Knight Mega Minion Earthquake Furnace Wizard The Log
Mega Minion Furnace Wizard
Furnace Bomber Knight Earthquake Valkyrie Wizard The Log
Bomber Valkyrie Wizard Mega Minion Earthquake Furnace The Log
Knight Furnace
Furnace The Log
Wizard Bomber Knight Valkyrie Furnace
Bomber Knight Mega Minion Valkyrie Furnace Wizard The Log
Earthquake Valkyrie Furnace Wizard The Log Bomber Knight Mega Minion
Bomber Valkyrie Wizard Knight Earthquake Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Furnace
Bomber Knight Mega Minion Valkyrie Wizard The Log
Knight Valkyrie Furnace The Log
Valkyrie Knight The Log
Knight Valkyrie
Furnace Wizard
Knight Mega Minion Valkyrie Furnace
Knight Valkyrie
Knight Mega Minion Valkyrie The Log
Mega Minion
Knight Mega Minion Valkyrie
Valkyrie The Log
Knight Valkyrie Wizard
Wizard Bomber Valkyrie Furnace
Bomber Knight Mega Minion Valkyrie Furnace The Log
Valkyrie Bomber Mega Minion Earthquake Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Valkyrie The Log
The Log
Earthquake The Log
Earthquake Knight Valkyrie The Log
Bomber Wizard Earthquake Valkyrie Furnace The Log
Wizard Mega Minion Furnace
Bomber Earthquake Furnace Wizard The Log
Earthquake The Log Wizard
The Log Wizard
Knight Earthquake Valkyrie Wizard The Log
Wizard
Earthquake Knight The Log
Earthquake
Earthquake Furnace The Log
Earthquake Bomber Furnace Wizard The Log
Earthquake Furnace Wizard The Log
Earthquake
Bomber
Bomber Mega Minion Earthquake Wizard The Log
Bomber Earthquake Valkyrie Wizard The Log
Earthquake The Log
Wizard
The Log
Earthquake The Log
Earthquake The Log Bomber Valkyrie Furnace Wizard
Mega Minion
The Log Earthquake Wizard
Wizard The Log
The Log
Furnace Wizard
Mega Minion Wizard
Mega Minion
Bomber Earthquake Wizard The Log
Earthquake Wizard The Log
Earthquake
Mega Minion Wizard
The Log
Knight Mega Minion Valkyrie Wizard
The Log Bomber Earthquake Wizard
Mega Minion
The Log
The Log

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