My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army
Giant Snowball
Bomber Hog Rider Skeleton Army
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Knight Skeleton Army Executioner
The Log
Bomber Hog Rider Skeleton Army
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Knight Hog Rider Skeleton Army Executioner
Fireball
Bomber Hog Rider Skeleton Army Executioner
Poison
Bomber Skeleton Army Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Knight Skeleton Army Tornado Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Rage The Log Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider
Knight
Hog Rider Executioner Bomber The Log
Hog Rider
Knight Rage The Log Bomber Tornado Executioner
Rage
Hog Rider
Skeleton Army
Tornado
Executioner Hog Rider The Log
Executioner
Knight Tornado Hog Rider The Log
The Log
Hog Rider Knight Tornado Executioner

Defense Synergies 3 9

Bomber
Knight Tornado The Log
Knight
Bomber Executioner Skeleton Army Tornado The Log
Hog Rider
Rage
Skeleton Army
Knight Executioner The Log
Tornado
Executioner Bomber Knight The Log
Executioner
Knight Tornado Skeleton Army The Log
The Log
Bomber Knight Skeleton Army Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Executioner The Log
Skeleton Army Bomber Knight Executioner The Log
Skeleton Army Tornado Bomber Knight Executioner
Skeleton Army Bomber Knight
Bomber Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Bomber Executioner
Tornado Executioner
The Log
Skeleton Army Tornado
Knight Skeleton Army Tornado Bomber
Skeleton Army Executioner Bomber Knight Tornado The Log
Executioner Tornado
Skeleton Army Bomber Knight The Log
Bomber Skeleton Army Executioner Tornado The Log
Skeleton Army Knight
Skeleton Army Tornado The Log
Bomber Knight Skeleton Army Tornado Executioner
Bomber Knight Skeleton Army Tornado Executioner The Log
Tornado Executioner The Log Bomber Knight
Tornado
Bomber Skeleton Army Knight Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Bomber Knight Executioner The Log
Skeleton Army Knight The Log
Skeleton Army Knight Tornado The Log
Knight Skeleton Army Executioner
Executioner Tornado
Skeleton Army Knight
Knight Skeleton Army
Knight Skeleton Army Tornado The Log
Skeleton Army
Knight
Skeleton Army Tornado The Log
Skeleton Army Knight Executioner
Bomber Skeleton Army Executioner
Skeleton Army Bomber Knight Tornado Executioner The Log
Executioner Bomber The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Tornado Executioner The Log
The Log
Knight The Log
Bomber Executioner The Log
Executioner Tornado
Bomber Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Tornado
Knight Tornado The Log
Tornado Executioner
Knight Executioner The Log
The Log
Bomber Executioner The Log
Executioner The Log
Tornado
Bomber
Bomber Executioner The Log
Bomber Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Bomber Executioner
The Log Tornado Executioner
Tornado The Log
Tornado The Log
Tornado Executioner
Bomber The Log
The Log
Skeleton Army
Tornado Executioner
The Log
Knight Executioner
The Log Bomber Executioner
Tornado
Executioner
Tornado The Log
Tornado Executioner
Tornado Executioner The Log

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