My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant Skeleton Army Graveyard
Giant Snowball
Bomber Goblin Gang Skeleton Army Witch Graveyard
Zap
Bomber Goblin Gang Skeleton Army Witch Graveyard
Barbarian Barrel
Bomber Knight Goblin Gang Skeleton Army Witch Graveyard
The Log
Bomber Goblin Gang Skeleton Army Witch Graveyard
Earthquake
Bomber Goblin Gang Skeleton Army Witch Graveyard
Arrows
Bomber Goblin Gang Skeleton Army Witch Graveyard
Royal Delivery
Bomber Knight Goblin Gang Skeleton Army Witch Graveyard
Fireball
Bomber Goblin Gang Skeleton Army Witch
Poison
Bomber Goblin Gang Skeleton Army Witch Graveyard
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Gang Skeleton Army Giant Witch Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Goblin Gang Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Graveyard
Knight
Goblin Gang Graveyard Bomber Witch
Goblin Gang
Knight Giant
Giant
Bomber Graveyard Goblin Gang Rocket Witch
Rocket
Giant
Skeleton Army
Witch
Knight Giant Graveyard
Graveyard
Knight Giant Bomber Witch

Defense Synergies 2 3

Bomber
Knight
Knight
Bomber Goblin Gang Skeleton Army Witch
Goblin Gang
Knight Skeleton Army
Giant
Rocket
Skeleton Army
Knight Goblin Gang
Witch
Knight
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight
Skeleton Army Bomber Knight Goblin Gang Witch
Goblin Gang Rocket Skeleton Army Witch Bomber Knight
Skeleton Army Witch Bomber Knight Goblin Gang
Bomber Rocket Skeleton Army
Goblin Gang Skeleton Army Bomber
Rocket Goblin Gang Witch
Rocket
Witch Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Bomber
Goblin Gang Skeleton Army Witch Bomber Knight
Goblin Gang Witch
Skeleton Army Bomber Knight Goblin Gang Rocket Witch
Bomber Rocket Skeleton Army Goblin Gang Witch
Skeleton Army Knight Goblin Gang
Rocket Skeleton Army Goblin Gang
Bomber Knight Goblin Gang Skeleton Army Witch
Bomber Knight Goblin Gang Skeleton Army Witch
Witch Bomber Knight
Bomber Goblin Gang Skeleton Army Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Witch
Bomber Knight Goblin Gang Rocket
Goblin Gang Skeleton Army Knight Rocket Witch
Goblin Gang Rocket Skeleton Army Knight
Knight Goblin Gang Skeleton Army Witch
Rocket Goblin Gang Witch
Goblin Gang Rocket Skeleton Army Knight Witch
Knight Skeleton Army
Rocket Knight Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Knight Witch
Rocket Skeleton Army
Rocket Skeleton Army Knight Goblin Gang Witch
Bomber Skeleton Army Witch
Goblin Gang Skeleton Army Witch Bomber Knight Rocket
Bomber Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Rocket
Knight Rocket
Bomber Rocket
Rocket Witch
Bomber Witch
Rocket Goblin Gang
Rocket Knight
Rocket
Rocket Knight
Rocket
Rocket Bomber Witch
Rocket
Rocket
Bomber Rocket
Rocket Bomber
Rocket Bomber Witch
Rocket
Rocket
Rocket
Rocket
Bomber Witch
Witch
Witch
Witch
Rocket
Witch
Rocket Witch
Bomber Rocket
Rocket
Rocket
Goblin Gang Rocket Skeleton Army Witch
Rocket Witch
Knight Goblin Gang Rocket
Bomber
Rocket
Goblin Gang Rocket Witch
Rocket Witch
Rocket Witch

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