My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Wizard Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Balloon
Giant Snowball
Bomber Hog Rider Witch Balloon
Zap
Bomber Firecracker Witch Balloon
Barbarian Barrel
Bomber Knight Firecracker Wizard Witch
The Log
Bomber Firecracker Hog Rider Witch
Earthquake
Bomber Firecracker Hog Rider Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Knight Firecracker Hog Rider Wizard Witch Balloon
Fireball
Bomber Firecracker Hog Rider Wizard Witch Balloon
Poison
Bomber Firecracker Wizard Witch Balloon
Lightning
Knight Wizard Witch Balloon
Rocket
Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Firecracker Hog Rider Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Firecracker Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Mega Knight
Knight
Firecracker Hog Rider Balloon Bomber Wizard Witch
Firecracker
Knight Hog Rider Balloon Mega Knight
Hog Rider
Knight Firecracker Bomber Wizard Witch Balloon Mega Knight
Wizard
Knight Hog Rider Balloon Mega Knight
Witch
Knight Hog Rider Mega Knight
Balloon
Knight Firecracker Hog Rider Wizard Mega Knight
Mega Knight
Bomber Firecracker Hog Rider Wizard Witch Balloon

Defense Synergies 2 5

Bomber
Knight
Knight
Bomber Firecracker Wizard Witch
Firecracker
Knight Mega Knight
Hog Rider
Wizard
Knight Mega Knight
Witch
Knight Mega Knight
Balloon
Mega Knight
Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Wizard
Bomber Knight Firecracker Witch Mega Knight
Witch Mega Knight Bomber Knight
Witch Bomber Knight Firecracker Mega Knight
Bomber Firecracker Mega Knight
Bomber Firecracker Mega Knight
Firecracker Wizard Witch
Mega Knight
Witch
Knight Bomber Firecracker Mega Knight
Witch Bomber Knight Firecracker Wizard Mega Knight
Firecracker Wizard Witch
Mega Knight Bomber Knight Wizard Witch
Bomber Wizard Mega Knight Firecracker Witch
Knight Mega Knight
Mega Knight
Wizard Mega Knight Bomber Knight Firecracker Witch
Mega Knight Bomber Knight Firecracker Wizard Witch
Wizard Witch Bomber Knight Firecracker Mega Knight
Bomber Wizard Mega Knight Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Bomber Knight Firecracker Wizard Mega Knight
Mega Knight Knight Witch
Mega Knight Knight
Knight Witch Mega Knight
Firecracker Wizard Witch
Knight Witch
Mega Knight Knight
Mega Knight Knight Firecracker Witch
Witch
Mega Knight Knight Witch
Mega Knight
Mega Knight Knight Wizard Witch
Wizard Bomber Firecracker Witch Mega Knight
Witch Bomber Knight Firecracker
Mega Knight Bomber Firecracker Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Bomber Wizard Firecracker Mega Knight
Firecracker Wizard Witch
Bomber Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Firecracker Knight Wizard
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Bomber Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Bomber
Bomber Firecracker Wizard Mega Knight
Bomber Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Firecracker Bomber Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Bomber Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Witch
Firecracker Wizard Witch
Knight Firecracker Wizard Mega Knight
Bomber Firecracker Wizard
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight

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