My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Wizard Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton
Giant Snowball
Bomber Baby Dragon Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Knight Valkyrie Wizard Witch Giant Skeleton
The Log
Bomber Witch Giant Skeleton
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Valkyrie Wizard Baby Dragon Witch Giant Skeleton
Fireball
Bomber Wizard Baby Dragon Witch
Poison
Bomber Wizard Witch
Lightning
Knight Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Fireball Valkyrie Baby Dragon Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Knight Fireball Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Valkyrie Baby Dragon Giant Skeleton
Knight
Baby Dragon Bomber Fireball Wizard Witch
Fireball
Knight Baby Dragon
Valkyrie
Bomber Wizard Baby Dragon Witch Giant Skeleton
Wizard
Knight Valkyrie Giant Skeleton
Baby Dragon
Knight Bomber Fireball Valkyrie Witch Giant Skeleton
Witch
Knight Valkyrie Baby Dragon Giant Skeleton
Giant Skeleton
Bomber Valkyrie Wizard Baby Dragon Witch

Defense Synergies 1 13

Bomber
Knight Valkyrie
Knight
Bomber Fireball Wizard Baby Dragon Witch
Fireball
Knight Valkyrie
Valkyrie
Bomber Fireball Wizard Baby Dragon Witch
Wizard
Knight Valkyrie Giant Skeleton
Baby Dragon
Knight Valkyrie Witch Giant Skeleton
Witch
Knight Valkyrie Baby Dragon Giant Skeleton
Giant Skeleton
Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Valkyrie Wizard Baby Dragon
Bomber Knight Valkyrie Witch
Witch Bomber Knight Valkyrie Giant Skeleton
Witch Bomber Knight Valkyrie
Bomber Fireball Valkyrie Giant Skeleton
Fireball Bomber Valkyrie Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Valkyrie Baby Dragon Giant Skeleton
Witch
Knight Bomber Valkyrie Giant Skeleton
Valkyrie Witch Bomber Knight Fireball Wizard Baby Dragon Giant Skeleton
Fireball Wizard Baby Dragon Witch
Bomber Knight Fireball Valkyrie Wizard Witch Giant Skeleton
Bomber Fireball Valkyrie Wizard Baby Dragon Witch
Knight
Fireball
Wizard Bomber Knight Fireball Valkyrie Witch
Fireball Bomber Knight Valkyrie Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Bomber Knight Fireball Giant Skeleton
Bomber Valkyrie Wizard Knight Fireball Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Witch Giant Skeleton
Fireball Bomber Knight Valkyrie Wizard Baby Dragon
Giant Skeleton Knight Valkyrie Witch
Valkyrie Giant Skeleton Knight Fireball
Giant Skeleton Knight Valkyrie Witch
Fireball Wizard Baby Dragon Witch
Knight Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Knight Valkyrie
Giant Skeleton Knight Fireball Valkyrie Baby Dragon Witch
Witch
Knight Valkyrie Witch Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Knight Fireball Valkyrie Wizard Witch
Wizard Bomber Fireball Valkyrie Baby Dragon Witch
Witch Bomber Knight Fireball Valkyrie Baby Dragon Giant Skeleton
Valkyrie Bomber Fireball Wizard Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Baby Dragon Giant Skeleton
Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Knight Fireball Valkyrie Giant Skeleton
Bomber Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Baby Dragon Witch
Bomber Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Knight Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball
Bomber
Bomber Fireball Wizard Baby Dragon
Bomber Fireball Valkyrie Wizard Baby Dragon Witch
Fireball Baby Dragon Giant Skeleton
Fireball Wizard
Fireball Baby Dragon
Bomber Fireball Valkyrie Wizard Baby Dragon Witch
Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Witch
Fireball
Bomber Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Fireball Witch
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Knight Valkyrie Wizard Baby Dragon
Bomber Fireball Wizard Baby Dragon
Fireball Giant Skeleton
Fireball Baby Dragon Witch Giant Skeleton
Fireball Witch
Fireball Baby Dragon Witch Giant Skeleton

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