My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers
Zap
Bats Archers Mortar
Barbarian Barrel
Archers Knight Mortar Ice Wizard
The Log
Archers
Earthquake
Archers Mortar
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Ice Wizard
Fireball
Archers Mortar Ice Wizard
Poison
Bats Archers Mortar Ice Wizard
Lightning
Knight Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Arrows Knight Ice Wizard Mortar Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mortar
Archers
Knight Arrows Mortar
Arrows
Archers Knight Mortar Lightning
Knight
Bats Archers Mortar Arrows The Log Ice Wizard
Mortar
Knight Bats Archers Arrows The Log
Lightning
Arrows
The Log
Knight Mortar
Ice Wizard
Knight

Defense Synergies 3 16

Bats
Knight Mortar The Log Ice Wizard
Archers
Knight Mortar The Log Ice Wizard
Arrows
Knight Mortar Lightning Ice Wizard
Knight
Bats Archers Ice Wizard Arrows Mortar The Log
Mortar
Bats Archers Arrows Knight The Log Ice Wizard
Lightning
Arrows The Log
The Log
Bats Archers Knight Mortar Lightning Ice Wizard
Ice Wizard
Knight Bats Archers Arrows Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Mortar The Log
Bats Knight Mortar The Log Ice Wizard
Mortar Bats Archers Knight Lightning Ice Wizard
Bats Knight Mortar Ice Wizard
Lightning Arrows The Log
Arrows The Log Bats Archers Ice Wizard
Bats Lightning Archers Arrows Mortar Ice Wizard
Lightning Arrows The Log
Mortar Ice Wizard
Knight Archers Ice Wizard
Bats Archers Ice Wizard Arrows Knight The Log
Arrows Bats Archers Ice Wizard
Mortar Bats Knight Lightning The Log Ice Wizard
Bats Arrows Mortar The Log
Knight Mortar
Mortar Lightning The Log
Bats Arrows Knight Mortar
Arrows Mortar Bats Archers Knight The Log Ice Wizard
Arrows Mortar The Log Bats Archers Knight Ice Wizard
Mortar
Bats Archers Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Arrows Knight Mortar Lightning The Log
Bats Knight Lightning The Log
Lightning Bats Knight The Log
Knight
Arrows Bats Archers Ice Wizard
Bats Archers Knight Lightning Ice Wizard
Knight
Lightning Bats Knight Mortar The Log
Bats Knight
Lightning Arrows The Log
Lightning Knight
Archers
Bats Archers Knight Mortar Lightning The Log
Bats Arrows Archers The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Mortar The Log
Arrows Mortar The Log Ice Wizard
Lightning Arrows The Log
Lightning Arrows Knight The Log
Arrows Mortar The Log
Arrows Bats Ice Wizard
Archers Arrows Mortar The Log
Arrows The Log Lightning Ice Wizard
Arrows The Log Mortar Lightning
Lightning Bats
Lightning Arrows Knight Mortar The Log
Lightning Archers Arrows
Lightning Knight Mortar The Log
Lightning Arrows Mortar
Lightning Arrows Mortar The Log
Lightning Arrows Mortar The Log
Lightning Arrows Mortar The Log
Lightning Arrows Mortar
Bats Lightning
Lightning Archers Arrows Mortar The Log
Lightning Arrows Mortar The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows Mortar The Log
Arrows The Log Mortar Ice Wizard
Arrows Mortar The Log Lightning Ice Wizard
Lightning Arrows Mortar The Log
Lightning Arrows Mortar The Log
Lightning Bats Archers Arrows Ice Wizard
Lightning Bats
Lightning
Lightning Arrows Mortar The Log
Lightning Arrows
Arrows Lightning The Log
Lightning Bats Archers
Lightning Archers Arrows Ice Wizard
Arrows The Log
Lightning Knight
Arrows The Log Mortar Lightning
Lightning Arrows
Bats Lightning The Log
Bats Lightning
Lightning Mortar The Log

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