My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon Night Witch
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon Night Witch
Zap
Goblin Barrel Skeleton Army Inferno Dragon Night Witch
Barbarian Barrel
Knight Wizard Goblin Barrel Skeleton Army Night Witch
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Night Witch
Royal Delivery
Knight Wizard Goblin Barrel Skeleton Army Inferno Dragon Night Witch
Fireball
Wizard Goblin Barrel Skeleton Army Inferno Dragon Night Witch
Poison
Wizard Skeleton Army Night Witch
Lightning
Knight Wizard Inferno Dragon Night Witch
Rocket
Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Skeleton Army Fireball Inferno Dragon Night Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Fireball Wizard The Log Night Witch
Fireball
Knight The Log
Wizard
Knight
Goblin Barrel
Knight Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Knight Fireball
Inferno Dragon
Night Witch
Knight

Defense Synergies 1 11

Knight
Fireball Wizard Skeleton Army The Log Night Witch
Fireball
The Log Knight
Wizard
Knight Skeleton Army The Log
Goblin Barrel
Skeleton Army
Knight Wizard The Log Inferno Dragon
The Log
Fireball Knight Wizard Skeleton Army Inferno Dragon Night Witch
Inferno Dragon
Skeleton Army The Log
Night Witch
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log
Skeleton Army Inferno Dragon Knight The Log Night Witch
Skeleton Army Knight Inferno Dragon Night Witch
Skeleton Army Inferno Dragon Night Witch Knight
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Night Witch
Inferno Dragon Fireball Wizard Night Witch
Fireball The Log
Inferno Dragon Skeleton Army Night Witch
Knight Skeleton Army Night Witch
Skeleton Army Knight Fireball Wizard The Log Night Witch
Inferno Dragon Fireball Wizard Night Witch
Skeleton Army Night Witch Knight Fireball Wizard The Log
Fireball Wizard Skeleton Army The Log Night Witch
Skeleton Army Inferno Dragon Knight
Skeleton Army Fireball The Log Inferno Dragon
Wizard Knight Fireball Skeleton Army Night Witch
Fireball Knight Wizard Skeleton Army The Log Night Witch
Wizard The Log Knight Fireball Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Knight Fireball The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball
Fireball Knight Wizard The Log Inferno Dragon
Skeleton Army Knight The Log
Skeleton Army Knight Fireball The Log Night Witch
Knight Skeleton Army Inferno Dragon Night Witch
Fireball Wizard
Skeleton Army Knight Fireball Night Witch
Knight Skeleton Army Inferno Dragon
Knight Fireball Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight
Skeleton Army Fireball The Log
Skeleton Army Knight Fireball Wizard Night Witch
Wizard Fireball Skeleton Army
Skeleton Army Knight Fireball The Log Inferno Dragon Night Witch
Fireball Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Night Witch
Knight Fireball Wizard The Log
Fireball Wizard
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Night Witch
Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log Night Witch
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Inferno Dragon
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Night Witch
Fireball Wizard
Fireball Night Witch
Fireball Wizard The Log Night Witch
Fireball
Fireball Wizard The Log
Fireball Skeleton Army Night Witch
Fireball Wizard
The Log Fireball
Fireball Knight Wizard
The Log Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log

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