My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Goblin Barrel Inferno Dragon
Giant Snowball
Fire Spirit Bomber Minions Goblin Barrel Inferno Dragon
Zap
Fire Spirit Bomber Minions Royal Giant Goblin Barrel Inferno Dragon
Barbarian Barrel
Fire Spirit Bomber Knight Goblin Barrel
The Log
Fire Spirit Bomber Royal Giant Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Fire Spirit Bomber Minions Goblin Barrel
Royal Delivery
Fire Spirit Bomber Knight Minions Goblin Barrel Inferno Dragon
Fireball
Bomber Minions Goblin Barrel Inferno Dragon
Poison
Bomber Minions
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Knight Minions Goblin Barrel Fireball Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Knight Minions

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Goblin Barrel Inferno Dragon
Bomber
Royal Giant Knight Minions
Knight
Minions Goblin Barrel Fire Spirit Bomber Fireball
Minions
Knight Royal Giant Bomber Inferno Dragon
Royal Giant
Fire Spirit Bomber Minions Fireball Goblin Barrel
Fireball
Royal Giant Knight
Goblin Barrel
Knight Royal Giant Fire Spirit
Inferno Dragon
Fire Spirit Minions

Defense Synergies 3 1

Fire Spirit
Knight
Bomber
Knight
Knight
Fire Spirit Bomber Minions Fireball
Minions
Knight
Royal Giant
Fireball
Knight
Goblin Barrel
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Fireball
Inferno Dragon Bomber Knight Minions
Fire Spirit Bomber Knight Minions Inferno Dragon
Inferno Dragon Bomber Knight Minions
Bomber Fireball
Fireball Fire Spirit Bomber Minions
Minions Inferno Dragon Fire Spirit Fireball
Fireball
Inferno Dragon Minions
Knight Fire Spirit Bomber
Minions Bomber Knight Fireball
Minions Inferno Dragon Fireball
Fire Spirit Bomber Knight Minions Fireball
Fire Spirit Bomber Fireball Minions
Inferno Dragon Knight
Fireball Inferno Dragon
Bomber Knight Minions Fireball
Fire Spirit Fireball Bomber Knight Minions
Fire Spirit Bomber Knight Minions Fireball Inferno Dragon
Inferno Dragon
Bomber Fire Spirit Knight Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Bomber Knight Inferno Dragon
Knight Minions
Knight Fireball
Knight Inferno Dragon
Fire Spirit Fireball Minions
Knight Minions Fireball
Knight Inferno Dragon
Knight Minions Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Minions
Fireball
Knight Fireball
Bomber Fireball
Bomber Knight Minions Fireball Inferno Dragon
Minions Bomber Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Bomber Fireball Fire Spirit
Fireball Fire Spirit Minions
Fire Spirit Bomber
Fireball Fire Spirit
Fireball
Fire Spirit Minions Fireball
Knight Fireball
Fireball Fire Spirit
Fire Spirit Knight Fireball
Minions Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber Minions
Fire Spirit Bomber Fireball
Fire Spirit Bomber Fireball
Minions Fireball
Fireball
Fireball
Fire Spirit Bomber Fireball
Inferno Dragon
Fireball
Fireball
Fireball
Fire Spirit Fireball
Minions Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Fire Spirit Minions Fireball
Fireball Fire Spirit
Fireball
Fireball Knight
Bomber Fireball
Fireball
Minions Fireball
Fireball
Fireball

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