My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions Barbarians Musketeer
Zap
Minions Royal Giant
Barbarian Barrel
Knight Barbarians Elite Barbarians Musketeer
The Log
Barbarians Royal Giant Elite Barbarians Musketeer
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Knight Minions Barbarians Elite Barbarians Musketeer
Fireball
Minions Barbarians Elite Barbarians Musketeer
Poison
Minions Barbarians Musketeer
Lightning
Knight Elite Barbarians Musketeer
Rocket
Barbarians Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Fireball Musketeer Barbarians Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Knight Minions Royal Giant Musketeer
Knight
Minions Musketeer Zap Elite Barbarians Fireball
Minions
Knight Royal Giant Zap Elite Barbarians
Barbarians
Royal Giant
Minions Fireball Zap Elite Barbarians Musketeer
Elite Barbarians
Zap Knight Minions Royal Giant Fireball
Fireball
Zap Royal Giant Knight Elite Barbarians
Musketeer
Knight Zap Royal Giant

Defense Synergies 3 8

Zap
Fireball Knight Minions Barbarians Elite Barbarians Musketeer
Knight
Minions Musketeer Zap Fireball
Minions
Knight Zap Musketeer
Barbarians
Zap
Royal Giant
Elite Barbarians
Zap
Fireball
Zap Knight Musketeer
Musketeer
Knight Zap Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Musketeer
Barbarians Elite Barbarians Zap Knight Minions Musketeer
Barbarians Knight Minions Elite Barbarians Musketeer
Barbarians Elite Barbarians Knight Minions Musketeer
Barbarians Elite Barbarians Fireball
Fireball Zap Minions Musketeer
Minions Musketeer Zap Fireball
Zap Barbarians Fireball Musketeer
Barbarians Minions Elite Barbarians Musketeer
Knight Elite Barbarians Barbarians Musketeer
Minions Barbarians Zap Knight Fireball Musketeer
Minions Musketeer Zap Fireball
Barbarians Zap Knight Minions Elite Barbarians Fireball Musketeer
Fireball Zap Minions Barbarians
Barbarians Elite Barbarians Knight
Barbarians Zap Elite Barbarians Fireball
Barbarians Knight Minions Elite Barbarians Fireball Musketeer
Fireball Zap Knight Minions Barbarians Elite Barbarians Musketeer
Zap Knight Minions Barbarians Fireball Musketeer
Barbarians Elite Barbarians Musketeer
Knight Minions Barbarians Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Elite Barbarians Fireball
Fireball Zap Knight Elite Barbarians Musketeer
Barbarians Zap Knight Minions Elite Barbarians Musketeer
Zap Knight Barbarians Elite Barbarians Fireball Musketeer
Barbarians Knight Elite Barbarians Musketeer
Fireball Zap Minions Musketeer
Knight Minions Barbarians Elite Barbarians Fireball Musketeer
Knight Barbarians Elite Barbarians
Zap Knight Minions Barbarians Elite Barbarians Fireball
Barbarians Musketeer
Knight Minions Barbarians Elite Barbarians Musketeer
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Knight Fireball
Barbarians Fireball Musketeer
Barbarians Elite Barbarians Zap Knight Minions Fireball Musketeer
Minions Zap Barbarians Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer
Fireball
Knight Barbarians Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Zap
Minions Elite Barbarians Fireball Musketeer
Zap Knight Fireball Musketeer
Fireball Zap Musketeer
Knight Elite Barbarians Fireball Musketeer
Minions Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Zap Fireball Musketeer
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Minions Barbarians Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Knight Musketeer
Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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