My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Barbarians Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Barbarians Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Barbarians Goblin Barrel Skeleton Army
Earthquake
Barbarians Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Barbarians Wizard Goblin Barrel Skeleton Army Baby Dragon Electro Wizard
Fireball
Barbarians Wizard Goblin Barrel Skeleton Army Baby Dragon Electro Wizard
Poison
Barbarians Wizard Skeleton Army Electro Wizard
Lightning
Knight Wizard Baby Dragon Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Skeleton Army Baby Dragon Electro Wizard Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Baby Dragon Wizard The Log Electro Wizard
Barbarians
Wizard
Knight
Goblin Barrel
Knight Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Knight Goblin Barrel Electro Wizard
The Log
Knight
Electro Wizard
Knight Baby Dragon

Defense Synergies 1 12

Knight
Electro Wizard Wizard Skeleton Army Baby Dragon The Log
Barbarians
Skeleton Army
Wizard
Knight Skeleton Army The Log Electro Wizard
Goblin Barrel
Skeleton Army
Knight Barbarians Wizard The Log Electro Wizard
Baby Dragon
Knight The Log
The Log
Knight Wizard Skeleton Army Baby Dragon Electro Wizard
Electro Wizard
Knight Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Baby Dragon The Log Electro Wizard
Barbarians Skeleton Army Knight The Log Electro Wizard
Barbarians Skeleton Army Knight Electro Wizard
Barbarians Skeleton Army Knight Electro Wizard
Barbarians Skeleton Army The Log
Skeleton Army The Log Baby Dragon Electro Wizard
Electro Wizard Wizard Baby Dragon
Barbarians Baby Dragon The Log Electro Wizard
Barbarians Skeleton Army
Knight Skeleton Army Barbarians Electro Wizard
Barbarians Skeleton Army Electro Wizard Knight Wizard Baby Dragon The Log
Wizard Baby Dragon Electro Wizard
Barbarians Skeleton Army Knight Wizard The Log Electro Wizard
Wizard Skeleton Army Barbarians Baby Dragon The Log Electro Wizard
Barbarians Skeleton Army Knight Electro Wizard
Barbarians Skeleton Army The Log Electro Wizard
Barbarians Wizard Knight Skeleton Army Electro Wizard
Knight Barbarians Wizard Skeleton Army Baby Dragon The Log Electro Wizard
Wizard Baby Dragon The Log Knight Barbarians Electro Wizard
Barbarians Electro Wizard
Wizard Skeleton Army Knight Barbarians Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeleton Army Electro Wizard
Electro Wizard Knight Wizard Baby Dragon The Log
Barbarians Skeleton Army Knight The Log Electro Wizard
Skeleton Army Knight Barbarians The Log Electro Wizard
Barbarians Knight Skeleton Army
Wizard Baby Dragon Electro Wizard
Skeleton Army Knight Barbarians Electro Wizard
Knight Barbarians Skeleton Army
Electro Wizard Knight Barbarians Skeleton Army Baby Dragon The Log
Barbarians Skeleton Army
Knight Barbarians
Skeleton Army Barbarians The Log Electro Wizard
Barbarians Skeleton Army Knight Wizard
Wizard Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army Electro Wizard Knight Baby Dragon The Log
Barbarians Wizard Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Knight Barbarians The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Electro Wizard
Knight Wizard The Log Electro Wizard
Wizard Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Electro Wizard
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Barbarians Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Barbarians Skeleton Army
Wizard Baby Dragon Electro Wizard
The Log
Knight Wizard Baby Dragon Electro Wizard
The Log Wizard Baby Dragon
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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