My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Elixir Golem Baby Dragon Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant Elixir Golem Baby Dragon Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem
Giant Snowball
Barbarians Baby Dragon Witch Princess
Zap
Royal Giant Inferno Tower Witch Princess
Barbarian Barrel
Knight Barbarians Elixir Golem Inferno Tower Witch Princess
The Log
Barbarians Royal Giant Elixir Golem Witch Princess
Earthquake
Barbarians Elixir Golem Inferno Tower Witch
Arrows
Witch Princess
Royal Delivery
Knight Barbarians Elixir Golem Baby Dragon Witch Princess
Fireball
Barbarians Elixir Golem Inferno Tower Baby Dragon Witch Princess
Poison
Barbarians Elixir Golem Inferno Tower Witch Princess
Lightning
Knight Inferno Tower Baby Dragon Witch
Rocket
Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Inferno Tower Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Elixir Golem Princess Baby Dragon Barbarians Inferno Tower Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Elixir Golem Princess Baby Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Princess Witch
Barbarians
Royal Giant
Baby Dragon Witch Princess
Elixir Golem
Baby Dragon Witch
Inferno Tower
Baby Dragon
Knight Royal Giant Elixir Golem Witch
Witch
Knight Royal Giant Elixir Golem Baby Dragon
Princess
Knight Royal Giant

Defense Synergies 2 5

Knight
Inferno Tower Princess Baby Dragon Witch
Barbarians
Royal Giant
Elixir Golem
Inferno Tower
Knight Baby Dragon Princess
Baby Dragon
Knight Inferno Tower Witch
Witch
Knight Baby Dragon
Princess
Knight Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Baby Dragon
Barbarians Inferno Tower Knight Witch
Barbarians Inferno Tower Witch Knight
Barbarians Inferno Tower Witch Knight
Barbarians Princess
Baby Dragon
Inferno Tower Baby Dragon Witch Princess
Barbarians Inferno Tower Baby Dragon
Barbarians Inferno Tower Witch Princess
Knight Barbarians Inferno Tower
Barbarians Witch Knight Baby Dragon Princess
Inferno Tower Baby Dragon Witch Princess
Barbarians Inferno Tower Knight Witch
Barbarians Baby Dragon Witch Princess
Barbarians Inferno Tower Knight
Barbarians Inferno Tower
Barbarians Knight Inferno Tower Witch
Knight Barbarians Baby Dragon Witch
Baby Dragon Witch Knight Barbarians Princess
Barbarians Inferno Tower
Knight Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Inferno Tower Witch
Knight Baby Dragon
Barbarians Knight Inferno Tower Witch
Knight Barbarians Inferno Tower
Barbarians Inferno Tower Knight Witch
Baby Dragon Witch Princess
Knight Barbarians Inferno Tower Witch
Inferno Tower Knight Barbarians
Knight Barbarians Inferno Tower Baby Dragon Witch
Inferno Tower Witch Barbarians
Knight Barbarians Inferno Tower Witch
Barbarians
Barbarians Knight Inferno Tower Witch
Barbarians Baby Dragon Witch Princess
Barbarians Inferno Tower Witch Knight Baby Dragon
Barbarians Inferno Tower Baby Dragon Witch Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Baby Dragon
Baby Dragon Princess
Baby Dragon
Knight Barbarians
Baby Dragon
Baby Dragon Witch Princess
Baby Dragon Witch Princess
Baby Dragon Princess
Knight Princess
Baby Dragon Princess
Knight Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Witch Princess
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Witch Princess
Baby Dragon
Princess
Barbarians Baby Dragon
Baby Dragon Witch Princess
Witch
Baby Dragon Witch Princess
Baby Dragon Witch Princess
Baby Dragon
Baby Dragon Witch Princess
Witch
Princess
Princess
Barbarians Witch Princess
Baby Dragon Witch Princess
Knight Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Witch Princess
Witch Princess
Baby Dragon Witch Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: