My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Barbarians Mega Minion Zappies Goblin Barrel Miner
Zap
Zappies Goblin Barrel
Barbarian Barrel
Knight Barbarians Zappies Goblin Barrel
The Log
Barbarians Zappies Goblin Barrel
Earthquake
Barbarians Zappies Goblin Barrel
Arrows
Zappies Goblin Barrel
Royal Delivery
Knight Barbarians Mega Minion Zappies Goblin Barrel Miner
Fireball
Barbarians Mega Minion Zappies Goblin Barrel
Poison
Barbarians Mega Minion Zappies
Lightning
Knight Mega Minion
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Poison Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Goblin Barrel Miner Zappies Poison Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Mega Minion Goblin Barrel Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Goblin Barrel Zappies Poison Miner
Barbarians
Mega Minion
Knight Poison Miner Mega Knight
Zappies
Knight Goblin Barrel Miner Mega Knight
Goblin Barrel
Knight Zappies Miner Mega Knight
Poison
Miner Knight Mega Minion Mega Knight
Miner
Poison Knight Mega Minion Zappies Goblin Barrel Mega Knight
Mega Knight
Mega Minion Zappies Goblin Barrel Poison Miner

Defense Synergies 1 9

Knight
Mega Minion Zappies Poison
Barbarians
Zappies
Mega Minion
Knight Zappies Miner Mega Knight
Zappies
Knight Barbarians Mega Minion Mega Knight
Goblin Barrel
Poison
Knight Mega Knight
Miner
Mega Minion Mega Knight
Mega Knight
Mega Minion Zappies Poison Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Zappies
Barbarians Knight Mega Minion Zappies Mega Knight
Barbarians Mega Knight Knight Mega Minion Zappies
Barbarians Knight Mega Minion Zappies Mega Knight
Barbarians Poison Mega Knight
Mega Minion Zappies Mega Knight
Mega Minion Zappies Poison
Barbarians Poison Mega Knight
Barbarians Zappies
Knight Barbarians Zappies Miner Mega Knight
Barbarians Poison Knight Mega Minion Zappies Mega Knight
Mega Minion Zappies Poison
Barbarians Mega Knight Knight Zappies
Mega Knight Barbarians Mega Minion Zappies Poison
Barbarians Knight Zappies Mega Knight
Barbarians Zappies Mega Knight
Barbarians Mega Knight Knight Zappies Poison
Mega Knight Knight Barbarians Mega Minion Zappies
Poison Knight Barbarians Mega Minion Zappies Mega Knight
Barbarians Zappies
Mega Knight Knight Barbarians Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mega Knight Zappies
Poison Knight Mega Minion Miner Mega Knight
Barbarians Zappies Mega Knight Knight
Mega Knight Knight Barbarians Zappies
Barbarians Knight Zappies Mega Knight
Poison Zappies
Knight Barbarians Mega Minion Zappies
Mega Knight Knight Barbarians Zappies
Mega Knight Knight Barbarians Mega Minion Zappies Poison
Barbarians Mega Minion Zappies
Mega Knight Knight Barbarians Mega Minion Zappies
Mega Knight Barbarians Poison
Barbarians Mega Knight Knight Zappies
Barbarians Zappies Mega Knight
Barbarians Zappies Knight Mega Minion Poison
Poison Mega Knight Barbarians Mega Minion Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Miner
Poison Miner
Knight Barbarians Poison
Poison Mega Knight
Poison Mega Minion
Poison
Poison
Poison Miner
Poison
Poison Miner Knight
Poison
Poison Knight Miner
Poison
Poison
Poison
Poison Mega Knight
Poison
Mega Minion Poison Mega Knight
Poison Miner Mega Knight
Poison Mega Knight
Poison
Barbarians Poison
Poison Mega Knight
Mega Minion
Poison Miner
Poison Miner Mega Knight
Poison Miner
Poison
Mega Minion Zappies Poison
Mega Minion
Poison Miner Mega Knight
Zappies Poison
Mega Knight
Poison
Barbarians Zappies
Poison Mega Minion Zappies
Poison Miner Knight Mega Minion Mega Knight
Poison
Poison
Mega Minion Mega Knight
Zappies Poison
Zappies Poison
Poison Miner Mega Knight

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