My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Barbarians Minion Horde Hog Rider Baby Dragon
Zap
Minion Horde
Barbarian Barrel
Knight Barbarians Elite Barbarians Wizard
The Log
Barbarians Elite Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minion Horde
Royal Delivery
Knight Barbarians Minion Horde Elite Barbarians Hog Rider Wizard Baby Dragon
Fireball
Barbarians Minion Horde Elite Barbarians Hog Rider Wizard Baby Dragon
Poison
Barbarians Minion Horde Wizard
Lightning
Knight Elite Barbarians Wizard Baby Dragon
Rocket
Barbarians Minion Horde Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Hog Rider Baby Dragon Barbarians Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Hog Rider Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Minion Horde Elite Barbarians Fireball Wizard
Barbarians
Hog Rider
Minion Horde
Knight Hog Rider
Elite Barbarians
Knight Fireball Hog Rider Wizard
Fireball
Hog Rider Knight Elite Barbarians Baby Dragon
Hog Rider
Knight Fireball Barbarians Minion Horde Elite Barbarians Wizard Baby Dragon
Wizard
Knight Elite Barbarians Hog Rider
Baby Dragon
Knight Fireball Hog Rider

Defense Synergies 0 6

Knight
Minion Horde Fireball Wizard Baby Dragon
Barbarians
Minion Horde
Minion Horde
Knight Barbarians
Elite Barbarians
Wizard
Fireball
Knight
Hog Rider
Wizard
Knight Elite Barbarians
Baby Dragon
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Wizard Baby Dragon
Barbarians Minion Horde Elite Barbarians Knight
Barbarians Minion Horde Knight Elite Barbarians
Barbarians Minion Horde Elite Barbarians Knight
Barbarians Elite Barbarians Fireball
Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Barbarians Fireball Baby Dragon
Barbarians Minion Horde Elite Barbarians
Knight Elite Barbarians Barbarians Minion Horde
Barbarians Minion Horde Knight Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Barbarians Minion Horde Knight Elite Barbarians Fireball Wizard
Fireball Wizard Barbarians Minion Horde Baby Dragon
Barbarians Elite Barbarians Knight Minion Horde
Barbarians Minion Horde Elite Barbarians Fireball
Barbarians Minion Horde Wizard Knight Elite Barbarians Fireball
Fireball Knight Barbarians Minion Horde Elite Barbarians Wizard Baby Dragon
Wizard Baby Dragon Knight Barbarians Fireball
Barbarians Elite Barbarians
Wizard Knight Barbarians Minion Horde Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Elite Barbarians Fireball
Fireball Knight Elite Barbarians Wizard Baby Dragon
Barbarians Knight Minion Horde Elite Barbarians
Knight Barbarians Minion Horde Elite Barbarians Fireball
Barbarians Knight Minion Horde Elite Barbarians
Fireball Wizard Minion Horde Baby Dragon
Knight Barbarians Minion Horde Elite Barbarians Fireball
Knight Barbarians Minion Horde Elite Barbarians
Minion Horde Knight Barbarians Elite Barbarians Fireball Baby Dragon
Barbarians Minion Horde
Knight Barbarians Minion Horde Elite Barbarians
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Knight Minion Horde Fireball Wizard
Wizard Barbarians Minion Horde Fireball Baby Dragon
Barbarians Elite Barbarians Knight Minion Horde Fireball Baby Dragon
Barbarians Minion Horde Elite Barbarians Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Knight Barbarians Fireball
Fireball Wizard Minion Horde Baby Dragon
Fireball Wizard Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Minion Horde Elite Barbarians Fireball
Knight Minion Horde Fireball Wizard
Fireball Wizard Baby Dragon
Knight Elite Barbarians Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Fireball
Minion Horde
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Wizard
Barbarians Minion Horde Fireball Baby Dragon
Fireball Wizard Baby Dragon
Minion Horde
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Elite Barbarians Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Barbarians Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Knight Minion Horde Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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