My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Wizard Barbarian Hut Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Barbarians Minion Horde Goblin Hut
Zap
Minion Horde Goblin Hut Prince
Barbarian Barrel
Knight Barbarians Goblin Hut Wizard Barbarian Hut
The Log
Barbarians Mini P.E.K.K.A Goblin Hut Barbarian Hut Prince
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Knight Barbarians Minion Horde Mini P.E.K.K.A Goblin Hut Wizard Prince
Fireball
Barbarians Minion Horde Goblin Hut Wizard Barbarian Hut
Poison
Barbarians Minion Horde Goblin Hut Wizard Barbarian Hut
Lightning
Knight Mini P.E.K.K.A Goblin Hut Wizard Barbarian Hut Prince
Rocket
Barbarians Minion Horde Goblin Hut Wizard Barbarian Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mini P.E.K.K.A Barbarians Minion Horde Goblin Hut Wizard Prince Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Knight Mini P.E.K.K.A Barbarians Minion Horde

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minion Horde Goblin Hut Wizard Barbarian Hut Prince
Barbarians
Minion Horde
Knight Barbarian Hut Prince
Mini P.E.K.K.A
Goblin Hut Wizard
Goblin Hut
Knight Mini P.E.K.K.A Barbarian Hut Prince
Wizard
Knight Mini P.E.K.K.A Prince
Barbarian Hut
Knight Minion Horde Goblin Hut
Prince
Knight Minion Horde Goblin Hut Wizard

Defense Synergies 0 12

Knight
Minion Horde Mini P.E.K.K.A Goblin Hut Wizard Barbarian Hut
Barbarians
Minion Horde
Minion Horde
Knight Barbarians Barbarian Hut
Mini P.E.K.K.A
Knight Goblin Hut Wizard
Goblin Hut
Knight Mini P.E.K.K.A Wizard Barbarian Hut
Wizard
Knight Mini P.E.K.K.A Goblin Hut Prince
Barbarian Hut
Knight Minion Horde Goblin Hut
Prince
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Minion Horde Goblin Hut Wizard
Barbarians Minion Horde Mini P.E.K.K.A Barbarian Hut Knight Goblin Hut Prince
Barbarians Minion Horde Mini P.E.K.K.A Goblin Hut Barbarian Hut Prince Knight
Barbarians Minion Horde Mini P.E.K.K.A Goblin Hut Barbarian Hut Prince Knight
Barbarians Mini P.E.K.K.A Prince
Minion Horde Goblin Hut Wizard Barbarian Hut
Barbarian Hut Barbarians
Barbarians Minion Horde Mini P.E.K.K.A Barbarian Hut Goblin Hut Prince
Knight Barbarians Minion Horde Mini P.E.K.K.A Prince
Barbarians Minion Horde Knight Goblin Hut Wizard
Minion Horde Goblin Hut Wizard Barbarian Hut
Barbarians Minion Horde Mini P.E.K.K.A Goblin Hut Barbarian Hut Prince Knight Wizard
Wizard Barbarian Hut Barbarians Minion Horde Mini P.E.K.K.A Goblin Hut Prince
Barbarians Mini P.E.K.K.A Barbarian Hut Knight Minion Horde Goblin Hut Prince
Barbarians Minion Horde Barbarian Hut Mini P.E.K.K.A Goblin Hut Prince
Barbarians Minion Horde Wizard Barbarian Hut Knight Mini P.E.K.K.A Goblin Hut Prince
Knight Barbarians Minion Horde Goblin Hut Wizard Barbarian Hut Prince
Wizard Knight Barbarians Goblin Hut Barbarian Hut
Barbarians Mini P.E.K.K.A Barbarian Hut Goblin Hut Prince
Wizard Knight Barbarians Minion Horde Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Barbarian Hut Goblin Hut Prince
Knight Mini P.E.K.K.A Wizard Prince
Barbarians Knight Minion Horde Mini P.E.K.K.A Goblin Hut Barbarian Hut Prince
Mini P.E.K.K.A Prince Knight Barbarians Minion Horde Barbarian Hut
Barbarians Barbarian Hut Knight Minion Horde Mini P.E.K.K.A Goblin Hut Prince
Wizard Minion Horde Goblin Hut
Mini P.E.K.K.A Prince Knight Barbarians Minion Horde Goblin Hut Barbarian Hut
Mini P.E.K.K.A Knight Barbarians Minion Horde Barbarian Hut Prince
Minion Horde Knight Barbarians Mini P.E.K.K.A Goblin Hut Barbarian Hut Prince
Barbarians Minion Horde Goblin Hut Barbarian Hut
Knight Barbarians Minion Horde Mini P.E.K.K.A Goblin Hut Prince
Barbarians Prince
Barbarians Mini P.E.K.K.A Prince Knight Minion Horde Wizard Barbarian Hut
Wizard Barbarians Minion Horde Barbarian Hut
Barbarians Goblin Hut Knight Minion Horde Mini P.E.K.K.A Barbarian Hut Prince
Barbarians Minion Horde Mini P.E.K.K.A Goblin Hut Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut
Knight Barbarians Barbarian Hut Prince
Wizard Minion Horde
Wizard Minion Horde
Minion Horde Wizard
Wizard Barbarian Hut
Wizard
Minion Horde Mini P.E.K.K.A Prince
Knight Minion Horde Wizard Prince
Wizard
Knight Goblin Hut Barbarian Hut
Minion Horde
Goblin Hut Barbarian Hut Prince
Minion Horde Goblin Hut Wizard Barbarian Hut
Minion Horde Goblin Hut Wizard Barbarian Hut
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince
Wizard
Minion Horde Prince
Wizard
Prince
Barbarians Minion Horde Barbarian Hut
Wizard
Minion Horde
Wizard
Wizard Prince
Minion Horde Wizard
Minion Horde Goblin Hut Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard
Minion Horde
Minion Horde Prince
Wizard
Minion Horde Barbarians Goblin Hut Barbarian Hut Prince
Wizard
Knight Minion Horde Mini P.E.K.K.A Wizard Prince
Wizard
Minion Horde Prince
Minion Horde
Prince

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