My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Barbarians Minion Horde Hog Rider Skeleton Army Lumberjack
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Knight Barbarians Wizard Skeleton Army Lumberjack
The Log
Barbarians Hog Rider Skeleton Army Lumberjack
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Knight Barbarians Minion Horde Hog Rider Wizard Skeleton Army Lumberjack
Fireball
Barbarians Minion Horde Hog Rider Wizard Skeleton Army Lumberjack
Poison
Barbarians Minion Horde Wizard Skeleton Army
Lightning
Knight Wizard Lumberjack
Rocket
Barbarians Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Fireball Hog Rider Lumberjack Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Fireball Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Minion Horde Fireball Wizard Lumberjack
Barbarians
Hog Rider
Minion Horde
Knight Hog Rider Lumberjack
Fireball
Hog Rider Knight
Hog Rider
Knight Fireball Barbarians Minion Horde Wizard Lumberjack
Wizard
Knight Hog Rider Lumberjack
Skeleton Army
Lumberjack
Knight Minion Horde Hog Rider Wizard

Defense Synergies 0 11

Knight
Minion Horde Fireball Wizard Skeleton Army Lumberjack
Barbarians
Minion Horde Skeleton Army
Minion Horde
Knight Barbarians
Fireball
Knight Lumberjack
Hog Rider
Wizard
Knight Skeleton Army Lumberjack
Skeleton Army
Knight Barbarians Wizard Lumberjack
Lumberjack
Knight Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Wizard
Barbarians Minion Horde Skeleton Army Lumberjack Knight
Barbarians Minion Horde Skeleton Army Lumberjack Knight
Barbarians Minion Horde Skeleton Army Lumberjack Knight
Barbarians Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Lumberjack
Minion Horde Fireball Wizard
Barbarians Fireball
Barbarians Minion Horde Skeleton Army Lumberjack
Knight Skeleton Army Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Skeleton Army Knight Fireball Wizard Lumberjack
Minion Horde Fireball Wizard
Barbarians Minion Horde Skeleton Army Lumberjack Knight Fireball Wizard
Fireball Wizard Skeleton Army Barbarians Minion Horde Lumberjack
Barbarians Skeleton Army Knight Minion Horde Lumberjack
Barbarians Minion Horde Skeleton Army Fireball Lumberjack
Barbarians Minion Horde Wizard Knight Fireball Skeleton Army Lumberjack
Fireball Knight Barbarians Minion Horde Wizard Skeleton Army Lumberjack
Wizard Knight Barbarians Fireball Lumberjack
Barbarians Lumberjack
Wizard Skeleton Army Knight Barbarians Minion Horde Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeleton Army Lumberjack Fireball
Fireball Knight Wizard Lumberjack
Barbarians Skeleton Army Lumberjack Knight Minion Horde
Skeleton Army Lumberjack Knight Barbarians Minion Horde Fireball
Barbarians Knight Minion Horde Skeleton Army Lumberjack
Fireball Wizard Minion Horde
Skeleton Army Knight Barbarians Minion Horde Fireball Lumberjack
Knight Barbarians Minion Horde Skeleton Army Lumberjack
Minion Horde Knight Barbarians Fireball Skeleton Army
Barbarians Minion Horde Skeleton Army
Knight Barbarians Minion Horde Lumberjack
Skeleton Army Barbarians Fireball
Barbarians Skeleton Army Knight Minion Horde Fireball Wizard Lumberjack
Wizard Barbarians Minion Horde Fireball Skeleton Army
Barbarians Skeleton Army Knight Minion Horde Fireball Lumberjack
Barbarians Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde
Fireball
Minion Horde Fireball
Knight Barbarians Fireball
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Lumberjack
Knight Minion Horde Fireball Wizard
Fireball Wizard
Knight Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde
Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Barbarians Minion Horde Fireball
Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Barbarians Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Knight Minion Horde Wizard Lumberjack
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball

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