My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Giant Skeleton Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Battle Ram Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton
Giant Snowball
Barbarians Battle Ram
Zap
Battle Ram
Barbarian Barrel
Knight Barbarians Battle Ram Giant Skeleton Ice Wizard Electro Wizard
The Log
Barbarians Battle Ram Giant Skeleton
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Battle Ram Giant Skeleton Ice Wizard Electro Wizard
Fireball
Barbarians Battle Ram Ice Wizard Electro Wizard
Poison
Barbarians Ice Wizard Electro Wizard
Lightning
Knight Battle Ram Ice Wizard Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Ice Wizard Fireball Battle Ram Electro Wizard Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Knight Ice Wizard Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Fireball Barbarian Barrel Ice Wizard Electro Wizard
Barbarians
Fireball
Knight Battle Ram Electro Wizard
Battle Ram
Knight Fireball Barbarian Barrel Electro Wizard
Barbarian Barrel
Knight Battle Ram Giant Skeleton Ice Wizard
Giant Skeleton
Barbarian Barrel Ice Wizard Electro Wizard
Ice Wizard
Knight Barbarian Barrel Giant Skeleton
Electro Wizard
Knight Fireball Battle Ram Giant Skeleton

Defense Synergies 3 9

Knight
Ice Wizard Electro Wizard Fireball Barbarian Barrel
Barbarians
Fireball
Barbarian Barrel Knight Ice Wizard Electro Wizard
Battle Ram
Barbarian Barrel
Fireball Knight Giant Skeleton Ice Wizard Electro Wizard
Giant Skeleton
Barbarian Barrel Ice Wizard Electro Wizard
Ice Wizard
Knight Fireball Barbarian Barrel Giant Skeleton
Electro Wizard
Knight Fireball Barbarian Barrel Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Barbarian Barrel Electro Wizard
Barbarians Knight Ice Wizard Electro Wizard
Barbarians Knight Giant Skeleton Ice Wizard Electro Wizard
Barbarians Knight Ice Wizard Electro Wizard
Barbarians Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Ice Wizard Electro Wizard
Electro Wizard Fireball Ice Wizard
Barbarians Fireball Barbarian Barrel Giant Skeleton Electro Wizard
Barbarians Ice Wizard
Knight Barbarians Barbarian Barrel Giant Skeleton Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard Knight Fireball Barbarian Barrel Giant Skeleton
Fireball Ice Wizard Electro Wizard
Barbarians Knight Fireball Giant Skeleton Ice Wizard Electro Wizard
Fireball Barbarians Barbarian Barrel Electro Wizard
Barbarians Knight Electro Wizard
Barbarians Fireball Electro Wizard
Barbarians Knight Fireball Electro Wizard
Fireball Knight Barbarians Barbarian Barrel Ice Wizard Electro Wizard
Barbarian Barrel Knight Barbarians Fireball Giant Skeleton Ice Wizard Electro Wizard
Barbarians Electro Wizard
Knight Barbarians Fireball Barbarian Barrel Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Barbarian Barrel Giant Skeleton Electro Wizard
Fireball Electro Wizard Knight Barbarian Barrel
Barbarians Giant Skeleton Knight Electro Wizard
Giant Skeleton Knight Barbarians Fireball Barbarian Barrel Electro Wizard
Barbarians Giant Skeleton Knight
Fireball Ice Wizard Electro Wizard
Knight Barbarians Fireball Giant Skeleton Ice Wizard Electro Wizard
Giant Skeleton Knight Barbarians
Giant Skeleton Electro Wizard Knight Barbarians Fireball Barbarian Barrel
Barbarians
Knight Barbarians Giant Skeleton
Barbarians Fireball Giant Skeleton Electro Wizard
Barbarians Giant Skeleton Knight Fireball
Barbarians Fireball
Barbarians Electro Wizard Knight Fireball Barbarian Barrel Giant Skeleton
Barbarians Fireball Barbarian Barrel Giant Skeleton Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Ice Wizard Electro Wizard
Fireball Barbarian Barrel Giant Skeleton
Knight Barbarians Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel
Fireball Ice Wizard
Fireball Barbarian Barrel Ice Wizard
Fireball
Fireball Electro Wizard
Knight Fireball Barbarian Barrel Electro Wizard
Fireball
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Giant Skeleton
Fireball
Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Ice Wizard
Fireball Barbarian Barrel Ice Wizard Electro Wizard
Fireball
Fireball Barbarian Barrel
Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
Giant Skeleton
Fireball
Electro Wizard Barbarians Fireball Barbarian Barrel
Fireball Ice Wizard Electro Wizard
Fireball Barbarian Barrel
Fireball Knight Electro Wizard
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard
Fireball Barbarian Barrel Giant Skeleton Electro Wizard

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