My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Giant Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Giant Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Bandit
Giant Snowball
Flying Machine Guards Baby Dragon
Zap
Flying Machine Guards Bandit
Barbarian Barrel
Knight Guards Bandit
The Log
Guards Bandit
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Knight Flying Machine Guards Baby Dragon Bandit
Fireball
Flying Machine Baby Dragon Bandit
Poison
Flying Machine Guards
Lightning
Knight Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Baby Dragon Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Guards Bandit Flying Machine Baby Dragon Poison Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Guards Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Knight Flying Machine Guards Baby Dragon Poison Bandit
Knight
Baby Dragon Zap Flying Machine Poison
Flying Machine
Zap Knight Giant Baby Dragon
Giant
Zap Poison Flying Machine Guards Baby Dragon Bandit
Guards
Zap Giant Bandit
Baby Dragon
Knight Zap Flying Machine Giant Poison Bandit
Poison
Giant Zap Knight Baby Dragon
Bandit
Zap Giant Guards Baby Dragon

Defense Synergies 0 15

Zap
Knight Flying Machine Guards Baby Dragon Poison Bandit
Knight
Zap Flying Machine Baby Dragon Poison
Flying Machine
Zap Knight Guards Baby Dragon Bandit
Giant
Guards
Zap Flying Machine Baby Dragon Poison
Baby Dragon
Zap Knight Flying Machine Guards Bandit
Poison
Zap Knight Guards
Bandit
Zap Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Flying Machine Baby Dragon
Zap Knight Flying Machine Bandit
Knight Bandit
Knight Guards Bandit
Poison
Zap Flying Machine Guards Baby Dragon Bandit
Zap Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison Bandit
Knight Guards Bandit
Guards Poison Zap Knight Flying Machine Baby Dragon Bandit
Zap Flying Machine Baby Dragon Poison
Zap Knight Flying Machine Guards Bandit
Zap Guards Baby Dragon Poison
Knight Bandit
Zap Bandit
Knight Poison
Zap Knight Flying Machine Guards Baby Dragon Bandit
Zap Baby Dragon Poison Knight Flying Machine Guards Bandit
Knight Flying Machine Guards Baby Dragon Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Bandit
Poison Bandit Zap Knight Flying Machine Baby Dragon
Guards Bandit Zap Knight
Guards Zap Knight Bandit
Knight Guards Bandit
Poison Zap Flying Machine Baby Dragon
Guards Knight Flying Machine Bandit
Knight
Zap Knight Flying Machine Baby Dragon Poison Bandit
Guards
Knight Flying Machine Guards
Zap Guards Poison
Knight Guards Bandit
Flying Machine Baby Dragon
Guards Zap Knight Flying Machine Baby Dragon Poison
Poison Zap Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Flying Machine Guards Baby Dragon Bandit
Poison Zap Flying Machine Baby Dragon Bandit
Flying Machine Baby Dragon Poison Bandit
Knight Flying Machine Guards Poison
Poison Zap Baby Dragon
Poison Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison Zap Flying Machine Baby Dragon
Poison Zap Flying Machine Bandit
Guards Poison
Poison Zap Knight Flying Machine Bandit
Poison Zap Flying Machine Baby Dragon
Flying Machine Poison Knight Baby Dragon Bandit
Flying Machine Baby Dragon Poison Bandit
Zap Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison Bandit
Flying Machine Baby Dragon Poison Bandit
Poison
Zap Flying Machine Baby Dragon Poison Bandit
Zap Flying Machine Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Flying Machine Baby Dragon Poison
Zap Poison Baby Dragon
Poison Zap Flying Machine Baby Dragon Bandit
Zap Flying Machine Baby Dragon Poison Bandit
Poison Zap Baby Dragon Bandit
Poison Zap Flying Machine Baby Dragon
Zap Flying Machine Guards Poison
Poison Zap Bandit
Zap Poison
Poison
Zap Flying Machine Guards Bandit
Poison Zap Flying Machine Baby Dragon
Poison Knight Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Poison
Zap Poison
Flying Machine
Zap Flying Machine Guards Baby Dragon Poison
Zap Flying Machine Poison
Poison Zap Flying Machine Baby Dragon Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: