My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Minion Horde Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Bandit
Giant Snowball
Fire Spirit Goblins Archers Minion Horde
Zap
Fire Spirit Goblins Archers Minion Horde Bandit
Barbarian Barrel
Fire Spirit Goblins Archers Knight Bandit Magic Archer
The Log
Fire Spirit Goblins Archers Bandit
Earthquake
Archers
Arrows
Fire Spirit Goblins Archers Minion Horde
Royal Delivery
Fire Spirit Goblins Archers Knight Minion Horde Bandit Magic Archer
Fireball
Archers Minion Horde Bandit Magic Archer
Poison
Archers Minion Horde Magic Archer
Lightning
Knight Bandit Magic Archer
Rocket
Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Archers Knight Bandit Magic Archer Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins The Log Archers

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Bandit
Goblins
Archers
Archers
Knight Goblins Bandit
Knight
Archers Fire Spirit Minion Horde The Log Magic Archer
Minion Horde
Knight
The Log
Knight Bandit Magic Archer
Bandit
Fire Spirit Archers The Log Magic Archer
Magic Archer
Knight The Log Bandit

Defense Synergies 3 15

Fire Spirit
Knight The Log
Goblins
Archers Knight Minion Horde The Log Bandit Magic Archer
Archers
Knight Goblins The Log Bandit
Knight
Fire Spirit Archers Magic Archer Goblins Minion Horde The Log
Minion Horde
Goblins Knight The Log
The Log
Fire Spirit Goblins Archers Knight Minion Horde Bandit Magic Archer
Bandit
Goblins Archers The Log Magic Archer
Magic Archer
Knight Goblins The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde The Log Magic Archer
Minion Horde Goblins Knight The Log Bandit
Minion Horde Fire Spirit Goblins Archers Knight Bandit
Minion Horde Goblins Knight Bandit
The Log
The Log Fire Spirit Goblins Archers Bandit Magic Archer
Minion Horde Fire Spirit Archers Magic Archer
The Log Bandit Magic Archer
Minion Horde Goblins
Knight Fire Spirit Goblins Archers Minion Horde Bandit
Goblins Archers Minion Horde Knight The Log Bandit Magic Archer
Minion Horde Archers Magic Archer
Minion Horde Fire Spirit Knight The Log Bandit
Fire Spirit Goblins Minion Horde The Log Magic Archer
Knight Minion Horde Bandit
Minion Horde The Log Bandit
Minion Horde Goblins Knight
Fire Spirit Goblins Archers Knight Minion Horde The Log Bandit Magic Archer
The Log Fire Spirit Archers Knight Bandit Magic Archer
Fire Spirit Goblins Archers Knight Minion Horde The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Bandit
Bandit Archers Knight The Log Magic Archer
Bandit Goblins Knight Minion Horde The Log
Knight Minion Horde The Log Bandit
Knight Minion Horde Bandit
Fire Spirit Archers Minion Horde Magic Archer
Goblins Archers Knight Minion Horde Bandit
Knight Minion Horde
Minion Horde Goblins Knight The Log Bandit Magic Archer
Minion Horde
Knight Minion Horde
The Log
Knight Minion Horde Bandit
Archers Minion Horde Magic Archer
Goblins Archers Knight Minion Horde The Log Magic Archer
Archers Minion Horde The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Minion Horde The Log Bandit
The Log Bandit Magic Archer
Minion Horde The Log Bandit Magic Archer
Knight The Log
Fire Spirit Minion Horde The Log Magic Archer
Fire Spirit Minion Horde Magic Archer
Fire Spirit Archers Minion Horde The Log Magic Archer
The Log Fire Spirit Magic Archer
The Log Bandit
Fire Spirit Goblins Minion Horde
Knight Minion Horde The Log Bandit Magic Archer
Fire Spirit Archers Magic Archer
Fire Spirit Knight The Log Bandit Magic Archer
Minion Horde Bandit Magic Archer
The Log Magic Archer
Minion Horde The Log Bandit Magic Archer
Magic Archer Minion Horde The Log Bandit
Minion Horde
Fire Spirit Archers The Log Bandit Magic Archer
Fire Spirit The Log Magic Archer
Minion Horde The Log Magic Archer
The Log
Minion Horde The Log
The Log Fire Spirit Magic Archer
Minion Horde
The Log Bandit Magic Archer
The Log Bandit Magic Archer
The Log Bandit Magic Archer
Fire Spirit Archers Minion Horde Magic Archer
Minion Horde
Minion Horde
Minion Horde The Log Bandit Magic Archer
Minion Horde Magic Archer
Minion Horde
The Log Magic Archer
Minion Horde Fire Spirit Archers Bandit Magic Archer
Fire Spirit Archers Magic Archer
The Log
Knight Minion Horde Magic Archer
The Log Magic Archer
Minion Horde
Minion Horde The Log Magic Archer
Magic Archer
The Log Bandit Magic Archer

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