My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Barbarian Hut Baby Dragon Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Miner
Giant Snowball
Guards Baby Dragon Miner
Zap
Guards Prince
Barbarian Barrel
Knight Barbarian Hut Guards Ice Wizard
The Log
Barbarian Hut Guards Prince
Earthquake
Barbarian Hut Guards
Arrows
Guards
Royal Delivery
Knight Guards Baby Dragon Prince Miner Ice Wizard
Fireball
Barbarian Hut Baby Dragon Ice Wizard
Poison
Barbarian Hut Guards Ice Wizard
Lightning
Knight Barbarian Hut Baby Dragon Prince Ice Wizard
Rocket
Barbarian Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Baby Dragon Prince Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Guards Miner Ice Wizard Baby Dragon Prince Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Knight Guards Miner

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Barbarian Hut Baby Dragon Prince Miner
Knight
Baby Dragon Giant Snowball Barbarian Hut Prince Miner Ice Wizard
Barbarian Hut
Giant Snowball Knight Baby Dragon Miner Ice Wizard
Guards
Miner
Baby Dragon
Knight Giant Snowball Barbarian Hut Prince Miner Ice Wizard
Prince
Giant Snowball Knight Baby Dragon Miner Ice Wizard
Miner
Guards Giant Snowball Knight Barbarian Hut Baby Dragon Prince
Ice Wizard
Knight Barbarian Hut Baby Dragon Prince

Defense Synergies 2 16

Giant Snowball
Knight Barbarian Hut Guards Baby Dragon Prince Miner Ice Wizard
Knight
Ice Wizard Giant Snowball Barbarian Hut Baby Dragon
Barbarian Hut
Giant Snowball Knight Baby Dragon Ice Wizard
Guards
Giant Snowball Baby Dragon Prince Ice Wizard
Baby Dragon
Ice Wizard Giant Snowball Knight Barbarian Hut Guards Prince
Prince
Giant Snowball Guards Baby Dragon Ice Wizard
Miner
Giant Snowball
Ice Wizard
Knight Baby Dragon Giant Snowball Barbarian Hut Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Baby Dragon
Barbarian Hut Knight Prince Ice Wizard
Barbarian Hut Prince Giant Snowball Knight Ice Wizard
Barbarian Hut Prince Knight Guards Ice Wizard
Prince
Giant Snowball Guards Baby Dragon Ice Wizard
Giant Snowball Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut Baby Dragon
Barbarian Hut Prince Ice Wizard
Knight Guards Giant Snowball Prince Miner Ice Wizard
Guards Ice Wizard Giant Snowball Knight Baby Dragon
Giant Snowball Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut Prince Giant Snowball Knight Guards Ice Wizard
Barbarian Hut Giant Snowball Guards Baby Dragon Prince
Barbarian Hut Knight Prince
Barbarian Hut Giant Snowball Prince
Barbarian Hut Knight Prince
Giant Snowball Knight Barbarian Hut Guards Baby Dragon Prince Ice Wizard
Giant Snowball Baby Dragon Knight Barbarian Hut Guards Ice Wizard
Barbarian Hut Prince
Giant Snowball Knight Guards Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Guards Giant Snowball Prince
Giant Snowball Knight Baby Dragon Prince Miner
Guards Knight Barbarian Hut Prince
Guards Prince Knight Barbarian Hut
Barbarian Hut Knight Guards Prince
Giant Snowball Baby Dragon Ice Wizard
Guards Prince Knight Barbarian Hut Ice Wizard
Knight Barbarian Hut Prince
Giant Snowball Knight Barbarian Hut Baby Dragon Prince
Barbarian Hut Guards
Knight Guards Prince
Giant Snowball Guards Prince
Prince Knight Barbarian Hut Guards
Barbarian Hut Baby Dragon
Guards Knight Barbarian Hut Baby Dragon Prince
Giant Snowball Barbarian Hut Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Hut Guards Baby Dragon
Giant Snowball Baby Dragon Miner Ice Wizard
Barbarian Hut Baby Dragon Miner
Knight Barbarian Hut Guards Prince
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Ice Wizard
Baby Dragon
Giant Snowball Barbarian Hut Baby Dragon Ice Wizard
Miner Giant Snowball
Giant Snowball Guards Prince
Miner Knight Prince
Giant Snowball Baby Dragon
Giant Snowball Knight Barbarian Hut Baby Dragon Miner
Baby Dragon
Giant Snowball Barbarian Hut Baby Dragon Prince
Giant Snowball Barbarian Hut Baby Dragon
Barbarian Hut Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Prince
Giant Snowball Baby Dragon Miner
Baby Dragon Prince
Giant Snowball
Prince
Giant Snowball Barbarian Hut Baby Dragon
Giant Snowball Baby Dragon Ice Wizard
Miner Giant Snowball Baby Dragon Ice Wizard
Giant Snowball Baby Dragon Prince Miner
Miner Baby Dragon
Giant Snowball Baby Dragon Ice Wizard
Giant Snowball Guards
Giant Snowball
Giant Snowball Miner
Giant Snowball
Prince
Giant Snowball
Barbarian Hut Guards Prince
Giant Snowball Baby Dragon Ice Wizard
Miner Knight Baby Dragon Prince
Giant Snowball Baby Dragon
Giant Snowball
Prince
Giant Snowball Guards Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Prince Miner

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