My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Mega Minion Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Mega Minion Furnace Baby Dragon
Zap
Archers Royal Giant Furnace
Barbarian Barrel
Archers Knight Furnace
The Log
Archers Royal Giant Furnace
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Knight Mega Minion Baby Dragon
Fireball
Archers Mega Minion Furnace Baby Dragon
Poison
Archers Mega Minion Furnace
Lightning
Knight Mega Minion Furnace Baby Dragon
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Mega Minion Fireball Furnace Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Mega Minion

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Baby Dragon
Knight
Archers Mega Minion Baby Dragon Fireball Furnace The Log
Royal Giant
Fireball Furnace Archers Mega Minion Baby Dragon The Log
Mega Minion
Knight Royal Giant Fireball Furnace Baby Dragon
Fireball
Royal Giant Knight Mega Minion Baby Dragon The Log
Furnace
Royal Giant Knight Mega Minion Baby Dragon
Baby Dragon
Knight Archers Royal Giant Mega Minion Fireball Furnace
The Log
Knight Royal Giant Fireball

Defense Synergies 3 13

Archers
Knight Mega Minion Furnace Baby Dragon The Log
Knight
Archers Mega Minion Fireball Furnace Baby Dragon The Log
Royal Giant
Mega Minion
Knight Archers Furnace Baby Dragon The Log
Fireball
The Log Knight
Furnace
Archers Knight Mega Minion Baby Dragon
Baby Dragon
Archers Knight Mega Minion Furnace The Log
The Log
Fireball Archers Knight Mega Minion Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Baby Dragon The Log
Knight Mega Minion Furnace The Log
Furnace Archers Knight Mega Minion
Knight Mega Minion Furnace
Fireball The Log
Fireball The Log Archers Mega Minion Furnace Baby Dragon
Mega Minion Furnace Archers Fireball Baby Dragon
Fireball Baby Dragon The Log
Furnace
Knight Archers
Archers Knight Mega Minion Fireball Furnace Baby Dragon The Log
Mega Minion Archers Fireball Furnace Baby Dragon
Furnace Knight Fireball The Log
Fireball Mega Minion Furnace Baby Dragon The Log
Knight Furnace
Fireball Furnace The Log
Knight Fireball Furnace
Fireball Archers Knight Mega Minion Furnace Baby Dragon The Log
Furnace Baby Dragon The Log Archers Knight Mega Minion Fireball
Archers Knight Fireball Furnace Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Furnace
Fireball Archers Knight Mega Minion Baby Dragon The Log
Knight Furnace The Log
Knight Fireball The Log
Knight
Fireball Furnace Archers Baby Dragon
Archers Knight Mega Minion Fireball Furnace
Knight
Knight Mega Minion Fireball Baby Dragon The Log
Mega Minion
Knight Mega Minion
Fireball The Log
Knight Fireball
Archers Fireball Furnace Baby Dragon
Archers Knight Mega Minion Fireball Furnace Baby Dragon The Log
Archers Mega Minion Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Knight Fireball The Log
Fireball Furnace Baby Dragon The Log
Fireball Mega Minion Furnace Baby Dragon
Archers Furnace Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball
Knight Fireball The Log
Fireball Archers Baby Dragon
Knight Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon The Log
Fireball
Archers Mega Minion Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Furnace Baby Dragon
Mega Minion
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Archers Fireball Furnace Baby Dragon
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Fireball
Fireball Archers Mega Minion Baby Dragon
The Log Fireball
Fireball Knight Mega Minion Baby Dragon
The Log Fireball Baby Dragon
Fireball
Mega Minion
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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