My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Hut Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton
Giant Snowball
Bomber Goblin Hut Baby Dragon Witch
Zap
Bomber Goblin Hut Witch
Barbarian Barrel
Bomber Knight Goblin Hut Witch Giant Skeleton
The Log
Bomber Goblin Hut Witch Giant Skeleton
Earthquake
Bomber Goblin Hut Witch
Arrows
Bomber Goblin Hut Witch
Royal Delivery
Bomber Knight Goblin Hut Baby Dragon Witch Giant Skeleton
Fireball
Bomber Goblin Hut Baby Dragon Witch
Poison
Bomber Goblin Hut Witch
Lightning
Knight Goblin Hut Baby Dragon Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Fireball Baby Dragon Goblin Hut Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Knight Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Baby Dragon Giant Skeleton
Arrows
Fireball Knight Giant Skeleton
Knight
Baby Dragon Bomber Arrows Fireball Goblin Hut Witch
Fireball
Arrows Knight Baby Dragon
Goblin Hut
Knight Baby Dragon Giant Skeleton
Baby Dragon
Knight Bomber Fireball Goblin Hut Witch Giant Skeleton
Witch
Knight Baby Dragon Giant Skeleton
Giant Skeleton
Bomber Arrows Goblin Hut Baby Dragon Witch

Defense Synergies 1 14

Bomber
Knight
Arrows
Knight Fireball Goblin Hut Giant Skeleton
Knight
Bomber Arrows Fireball Goblin Hut Baby Dragon Witch
Fireball
Arrows Knight Goblin Hut
Goblin Hut
Arrows Knight Fireball Baby Dragon Giant Skeleton
Baby Dragon
Knight Goblin Hut Witch Giant Skeleton
Witch
Knight Baby Dragon Giant Skeleton
Giant Skeleton
Arrows Goblin Hut Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Goblin Hut Baby Dragon
Bomber Knight Goblin Hut Witch
Goblin Hut Witch Bomber Knight Giant Skeleton
Goblin Hut Witch Bomber Knight
Bomber Arrows Fireball Giant Skeleton
Arrows Fireball Bomber Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon Witch
Arrows Fireball Baby Dragon Giant Skeleton
Witch Goblin Hut
Knight Bomber Giant Skeleton
Witch Bomber Arrows Knight Fireball Goblin Hut Baby Dragon Giant Skeleton
Arrows Fireball Goblin Hut Baby Dragon Witch
Goblin Hut Bomber Knight Fireball Witch Giant Skeleton
Bomber Fireball Arrows Goblin Hut Baby Dragon Witch
Knight Goblin Hut
Fireball Goblin Hut
Bomber Arrows Knight Fireball Goblin Hut Witch
Arrows Fireball Bomber Knight Goblin Hut Baby Dragon Witch
Arrows Baby Dragon Witch Bomber Knight Fireball Goblin Hut Giant Skeleton
Goblin Hut
Bomber Arrows Knight Fireball Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Goblin Hut Witch Giant Skeleton
Fireball Bomber Arrows Knight Baby Dragon
Giant Skeleton Knight Goblin Hut Witch
Giant Skeleton Knight Fireball
Giant Skeleton Knight Goblin Hut Witch
Arrows Fireball Goblin Hut Baby Dragon Witch
Knight Fireball Goblin Hut Witch Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Knight Fireball Goblin Hut Baby Dragon Witch
Witch Goblin Hut
Knight Goblin Hut Witch Giant Skeleton
Arrows Fireball Giant Skeleton
Giant Skeleton Knight Fireball Witch
Bomber Fireball Baby Dragon Witch
Goblin Hut Witch Bomber Knight Fireball Baby Dragon Giant Skeleton
Arrows Bomber Fireball Goblin Hut Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon Giant Skeleton
Arrows Fireball Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon Giant Skeleton
Arrows Knight Fireball Giant Skeleton
Bomber Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Witch
Bomber Arrows Baby Dragon Witch
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Knight Fireball Goblin Hut Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Bomber Arrows Fireball Goblin Hut Baby Dragon Witch
Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball
Bomber
Bomber Arrows Fireball Baby Dragon
Bomber Arrows Fireball Baby Dragon Witch
Fireball Baby Dragon Giant Skeleton
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Bomber Fireball Baby Dragon Witch
Witch
Arrows Fireball Baby Dragon Witch
Fireball Arrows Baby Dragon Witch
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Witch
Fireball Goblin Hut Witch
Fireball
Bomber Arrows Fireball
Arrows Fireball
Giant Skeleton
Arrows Fireball
Fireball Goblin Hut Witch
Fireball Arrows Baby Dragon Witch
Arrows Fireball
Fireball Knight Baby Dragon
Arrows Bomber Fireball Baby Dragon
Arrows Fireball Giant Skeleton
Fireball Baby Dragon Witch Giant Skeleton
Fireball Witch
Fireball Baby Dragon Witch Giant Skeleton

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