My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Baby Dragon Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Baby Dragon Balloon
Zap
Balloon
Barbarian Barrel
Knight Barbarians Ice Wizard
The Log
Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Knight Barbarians Baby Dragon Balloon Ice Wizard
Fireball
Barbarians Elixir Collector Baby Dragon Balloon Ice Wizard
Poison
Barbarians Elixir Collector Balloon Ice Wizard
Lightning
Knight Elixir Collector Baby Dragon Balloon Ice Wizard
Rocket
Barbarians Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Collector Baby Dragon Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Ice Wizard Baby Dragon Freeze Barbarians Balloon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Ice Wizard Baby Dragon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Freeze
Knight
Baby Dragon Balloon Arrows Ice Wizard
Barbarians
Balloon
Elixir Collector
Baby Dragon
Knight Balloon Ice Wizard
Freeze
Balloon Arrows
Balloon
Arrows Knight Freeze Barbarians Baby Dragon Ice Wizard
Ice Wizard
Knight Baby Dragon Balloon

Defense Synergies 2 4

Arrows
Knight Barbarians Ice Wizard
Knight
Ice Wizard Arrows Baby Dragon
Barbarians
Arrows
Elixir Collector
Baby Dragon
Ice Wizard Knight
Freeze
Balloon
Ice Wizard
Knight Baby Dragon Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Barbarians Knight Ice Wizard
Barbarians Knight Freeze Ice Wizard
Barbarians Knight Ice Wizard
Arrows Barbarians
Arrows Freeze Baby Dragon Ice Wizard
Arrows Baby Dragon Freeze Ice Wizard
Arrows Barbarians Baby Dragon
Barbarians Ice Wizard
Knight Barbarians Ice Wizard
Barbarians Ice Wizard Arrows Knight Baby Dragon Freeze
Arrows Baby Dragon Ice Wizard
Barbarians Knight Freeze Ice Wizard
Arrows Barbarians Baby Dragon Freeze
Barbarians Knight
Barbarians Freeze
Barbarians Arrows Knight
Arrows Knight Barbarians Baby Dragon Ice Wizard
Arrows Baby Dragon Freeze Knight Barbarians Ice Wizard
Barbarians
Arrows Knight Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Arrows Knight Baby Dragon
Barbarians Knight
Knight Barbarians
Barbarians Knight
Arrows Baby Dragon Freeze Ice Wizard
Knight Barbarians Ice Wizard
Knight Barbarians
Freeze Knight Barbarians Baby Dragon
Barbarians
Knight Barbarians
Arrows Barbarians
Barbarians Knight
Barbarians Baby Dragon
Barbarians Knight Baby Dragon Freeze
Arrows Barbarians Baby Dragon Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon Freeze
Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Knight Barbarians Freeze
Arrows Baby Dragon
Arrows Baby Dragon Freeze Ice Wizard
Arrows Baby Dragon
Arrows Baby Dragon Freeze Ice Wizard
Arrows
Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Barbarians Baby Dragon
Arrows Freeze Baby Dragon Ice Wizard
Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard
Freeze
Arrows
Arrows Freeze
Arrows
Barbarians Freeze
Arrows Baby Dragon Ice Wizard
Freeze
Arrows
Knight Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon Freeze
Baby Dragon Freeze

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