My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace Barbarian Hut Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Barbarians Musketeer Furnace
Zap
Furnace Sparky
Barbarian Barrel
Knight Barbarians Musketeer Furnace Barbarian Hut Electro Wizard Sparky
The Log
Barbarians Musketeer Furnace Barbarian Hut Sparky
Earthquake
Barbarians Furnace Barbarian Hut
Arrows
Furnace
Royal Delivery
Knight Barbarians Musketeer Electro Wizard Sparky
Fireball
Barbarians Musketeer Furnace Barbarian Hut Electro Wizard Sparky
Poison
Barbarians Musketeer Furnace Barbarian Hut Electro Wizard Sparky
Lightning
Knight Musketeer Furnace Barbarian Hut Electro Wizard Sparky
Rocket
Barbarians Musketeer Furnace Barbarian Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Musketeer Furnace Electro Wizard Barbarians Barbarian Hut Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Musketeer Furnace

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight Barbarian Hut
Knight
Musketeer Arrows Furnace Barbarian Hut Electro Wizard Sparky
Barbarians
Musketeer
Knight Barbarian Hut
Furnace
Knight Barbarian Hut Sparky
Barbarian Hut
Musketeer Arrows Knight Furnace
Electro Wizard
Knight Sparky
Sparky
Arrows Knight Furnace Electro Wizard

Defense Synergies 2 15

Arrows
Knight Barbarians Furnace Barbarian Hut Sparky
Knight
Musketeer Electro Wizard Arrows Furnace Barbarian Hut Sparky
Barbarians
Arrows Furnace
Musketeer
Knight Furnace Barbarian Hut Electro Wizard
Furnace
Arrows Knight Barbarians Musketeer Barbarian Hut Electro Wizard
Barbarian Hut
Arrows Knight Musketeer Furnace Electro Wizard
Electro Wizard
Knight Musketeer Furnace Barbarian Hut
Sparky
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Musketeer Electro Wizard Sparky
Barbarians Barbarian Hut Sparky Knight Musketeer Furnace Electro Wizard
Barbarians Furnace Barbarian Hut Sparky Knight Musketeer Electro Wizard
Barbarians Barbarian Hut Sparky Knight Musketeer Furnace Electro Wizard
Arrows Barbarians Sparky
Arrows Musketeer Furnace Electro Wizard
Musketeer Furnace Electro Wizard Arrows Barbarian Hut
Barbarian Hut Arrows Barbarians Musketeer Electro Wizard Sparky
Barbarians Barbarian Hut Sparky Musketeer Furnace
Knight Barbarians Musketeer Electro Wizard Sparky
Barbarians Electro Wizard Arrows Knight Musketeer Furnace
Arrows Musketeer Furnace Barbarian Hut Electro Wizard
Barbarians Furnace Barbarian Hut Sparky Knight Musketeer Electro Wizard
Barbarian Hut Sparky Arrows Barbarians Furnace Electro Wizard
Barbarians Barbarian Hut Sparky Knight Furnace Electro Wizard
Barbarians Barbarian Hut Furnace Electro Wizard Sparky
Barbarians Barbarian Hut Sparky Arrows Knight Musketeer Furnace Electro Wizard
Arrows Knight Barbarians Musketeer Furnace Barbarian Hut Electro Wizard
Arrows Furnace Knight Barbarians Musketeer Barbarian Hut Electro Wizard
Barbarians Barbarian Hut Sparky Musketeer Electro Wizard
Arrows Knight Barbarians Musketeer Furnace Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Barbarian Hut Furnace Electro Wizard Sparky
Electro Wizard Arrows Knight Musketeer
Barbarians Knight Musketeer Furnace Barbarian Hut Electro Wizard Sparky
Knight Barbarians Musketeer Barbarian Hut Electro Wizard Sparky
Barbarians Barbarian Hut Knight Musketeer Sparky
Arrows Furnace Musketeer Electro Wizard
Sparky Knight Barbarians Musketeer Furnace Barbarian Hut Electro Wizard
Knight Barbarians Barbarian Hut Sparky
Electro Wizard Knight Barbarians Barbarian Hut Sparky
Barbarians Musketeer Barbarian Hut Sparky
Knight Barbarians Musketeer Sparky
Arrows Barbarians Electro Wizard
Barbarians Knight Barbarian Hut Sparky
Barbarians Musketeer Furnace Barbarian Hut Sparky
Barbarians Electro Wizard Sparky Knight Musketeer Furnace Barbarian Hut
Arrows Barbarians Musketeer Barbarian Hut Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Barbarian Hut Sparky
Arrows Musketeer Electro Wizard
Arrows Barbarian Hut Sparky
Arrows Knight Barbarians Musketeer Barbarian Hut Sparky
Arrows Furnace Sparky
Arrows Musketeer Furnace
Arrows Musketeer Furnace Sparky
Arrows Barbarian Hut
Arrows
Musketeer Electro Wizard Sparky
Arrows Knight Musketeer Electro Wizard Sparky
Arrows Musketeer
Knight Musketeer Barbarian Hut Sparky
Arrows Musketeer
Arrows Musketeer Furnace Barbarian Hut Sparky
Arrows Musketeer Furnace Barbarian Hut Sparky
Arrows Musketeer Furnace Barbarian Hut Sparky
Arrows Sparky
Sparky
Arrows Musketeer Electro Wizard Sparky
Arrows
Musketeer Sparky
Arrows
Musketeer Sparky
Arrows Barbarians Musketeer Barbarian Hut
Arrows Furnace Sparky
Arrows Musketeer Electro Wizard Sparky
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Arrows Musketeer Furnace Electro Wizard Sparky
Electro Wizard Musketeer
Sparky
Arrows Musketeer Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Electro Wizard Barbarians Musketeer Barbarian Hut
Arrows Musketeer Electro Wizard
Arrows
Knight Musketeer Electro Wizard Sparky
Arrows Musketeer
Arrows Sparky
Musketeer Sparky
Musketeer Electro Wizard Sparky
Musketeer Electro Wizard
Musketeer Electro Wizard Sparky

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