My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Battle Ram Witch
Zap
Cannon Battle Ram Witch
Barbarian Barrel
Knight Cannon Valkyrie Battle Ram Witch Electro Wizard
The Log
Cannon Battle Ram Witch
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Battle Ram Witch Electro Wizard
Fireball
Cannon Battle Ram Witch Electro Wizard
Poison
Cannon Witch Electro Wizard
Lightning
Knight Cannon Valkyrie Battle Ram Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Battle Ram Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Valkyrie Battle Ram Electro Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Cannon Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram
Knight
Battle Ram Arrows Witch Electro Wizard
Cannon
Valkyrie
Battle Ram Witch Electro Wizard
Battle Ram
Knight Arrows Valkyrie Witch Electro Wizard
Rocket
Witch
Knight Valkyrie Battle Ram
Electro Wizard
Knight Valkyrie Battle Ram

Defense Synergies 2 11

Arrows
Knight Cannon Valkyrie
Knight
Cannon Electro Wizard Arrows Witch
Cannon
Knight Arrows Valkyrie Rocket Witch Electro Wizard
Valkyrie
Arrows Cannon Witch Electro Wizard
Battle Ram
Rocket
Cannon
Witch
Knight Cannon Valkyrie Electro Wizard
Electro Wizard
Knight Cannon Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Valkyrie Electro Wizard
Knight Cannon Valkyrie Witch Electro Wizard
Cannon Rocket Witch Knight Valkyrie Electro Wizard
Cannon Witch Knight Valkyrie Electro Wizard
Arrows Valkyrie Rocket
Arrows Cannon Valkyrie Electro Wizard
Rocket Electro Wizard Arrows Cannon Witch
Rocket Arrows Cannon Valkyrie Electro Wizard
Cannon Witch
Knight Cannon Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows Knight Cannon
Arrows Witch Electro Wizard
Cannon Knight Valkyrie Rocket Witch Electro Wizard
Valkyrie Rocket Arrows Cannon Witch Electro Wizard
Knight Cannon Electro Wizard
Rocket Cannon Electro Wizard
Arrows Knight Cannon Valkyrie Witch Electro Wizard
Arrows Cannon Knight Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Knight Cannon Electro Wizard
Cannon Electro Wizard
Valkyrie Arrows Knight Cannon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Electro Wizard
Electro Wizard Arrows Knight Valkyrie Rocket
Knight Valkyrie Rocket Witch Electro Wizard
Valkyrie Rocket Knight Electro Wizard
Knight Cannon Valkyrie Witch
Arrows Rocket Witch Electro Wizard
Rocket Knight Valkyrie Witch Electro Wizard
Knight Valkyrie
Rocket Electro Wizard Knight Valkyrie Witch
Witch Cannon
Knight Valkyrie Witch
Rocket Arrows Valkyrie Electro Wizard
Rocket Knight Cannon Valkyrie Witch
Cannon Valkyrie Witch
Witch Electro Wizard Knight Valkyrie Rocket
Arrows Valkyrie Cannon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Rocket
Arrows Electro Wizard
Rocket Arrows
Arrows Knight Valkyrie Rocket
Rocket Arrows Valkyrie
Arrows Rocket Witch
Arrows Witch
Arrows
Arrows
Rocket Electro Wizard
Rocket Arrows Knight Valkyrie Electro Wizard
Arrows Rocket
Rocket Knight
Arrows Rocket
Arrows
Rocket Arrows Witch
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows Electro Wizard
Rocket Arrows Valkyrie Witch
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Rocket Arrows
Arrows Witch Electro Wizard
Rocket Electro Wizard Witch
Arrows Rocket
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Rocket Witch
Rocket Arrows Witch Electro Wizard
Arrows
Knight Valkyrie Rocket Electro Wizard
Arrows
Rocket Arrows
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard

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