My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Graveyard
Giant Snowball
Archers Goblin Gang Mega Minion Princess Graveyard
Zap
Archers Goblin Gang Princess Graveyard
Barbarian Barrel
Archers Knight Goblin Gang Princess Graveyard
The Log
Archers Goblin Gang Princess Graveyard
Earthquake
Archers Goblin Gang Graveyard
Arrows
Archers Goblin Gang Princess Graveyard
Royal Delivery
Archers Knight Goblin Gang Mega Minion Princess Graveyard
Fireball
Archers Goblin Gang Mega Minion Princess
Poison
Archers Goblin Gang Mega Minion Princess Graveyard
Lightning
Knight Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Mega Minion Princess Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Graveyard
Arrows
Graveyard Archers Knight Mega Minion Freeze
Knight
Archers Goblin Gang Mega Minion Princess Graveyard Arrows
Goblin Gang
Knight Princess
Mega Minion
Knight Arrows Graveyard
Freeze
Graveyard Arrows
Princess
Knight Goblin Gang
Graveyard
Arrows Knight Freeze Archers Mega Minion

Defense Synergies 4 7

Archers
Knight Goblin Gang Mega Minion
Arrows
Knight Mega Minion
Knight
Archers Goblin Gang Mega Minion Princess Arrows
Goblin Gang
Knight Archers Princess
Mega Minion
Knight Archers Arrows Freeze Princess
Freeze
Mega Minion
Princess
Knight Goblin Gang Mega Minion
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion
Knight Goblin Gang Mega Minion
Goblin Gang Archers Knight Mega Minion Freeze
Knight Goblin Gang Mega Minion
Arrows Princess
Arrows Goblin Gang Freeze Archers Mega Minion
Mega Minion Archers Arrows Goblin Gang Freeze Princess
Arrows
Goblin Gang Princess
Knight Goblin Gang Archers
Archers Goblin Gang Arrows Knight Mega Minion Freeze Princess
Arrows Mega Minion Archers Goblin Gang Princess
Knight Goblin Gang Freeze
Arrows Goblin Gang Mega Minion Freeze Princess
Knight Goblin Gang
Goblin Gang Freeze
Arrows Knight Goblin Gang
Arrows Archers Knight Goblin Gang Mega Minion
Arrows Freeze Archers Knight Mega Minion Princess
Goblin Gang Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers
Archers Arrows Knight Goblin Gang Mega Minion
Goblin Gang Knight
Goblin Gang Knight
Knight Goblin Gang
Arrows Archers Goblin Gang Freeze Princess
Goblin Gang Archers Knight Mega Minion
Knight
Freeze Knight Mega Minion
Goblin Gang Mega Minion
Knight Mega Minion
Arrows
Knight Goblin Gang
Archers Princess
Goblin Gang Archers Knight Mega Minion Freeze
Arrows Archers Mega Minion Freeze Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Freeze
Arrows Princess
Arrows
Arrows Knight Freeze
Arrows
Arrows Mega Minion Freeze Princess
Archers Arrows Princess
Arrows Freeze Princess
Arrows
Goblin Gang
Arrows Knight Princess
Archers Arrows Princess
Knight Princess
Arrows Freeze Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows Freeze
Archers Arrows Mega Minion Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Freeze Princess
Mega Minion
Arrows Princess
Arrows Princess
Arrows
Archers Arrows Princess
Mega Minion Freeze
Mega Minion
Arrows
Arrows Freeze Princess
Arrows Princess
Archers Goblin Gang Freeze Princess
Archers Arrows Mega Minion Princess
Freeze
Arrows
Knight Goblin Gang Mega Minion Princess
Arrows Princess
Arrows
Mega Minion
Goblin Gang Freeze Princess
Princess
Freeze Princess

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