My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Valkyrie X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Musketeer
Zap
Archers Inferno Tower X-Bow
Barbarian Barrel
Archers Knight Musketeer Valkyrie Inferno Tower X-Bow
The Log
Archers Musketeer X-Bow
Earthquake
Archers Inferno Tower X-Bow
Arrows
Archers
Royal Delivery
Archers Knight Musketeer Valkyrie
Fireball
Archers Musketeer Inferno Tower X-Bow
Poison
Archers Musketeer Inferno Tower X-Bow
Lightning
Knight Musketeer Valkyrie Inferno Tower X-Bow
Rocket
Musketeer Valkyrie Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Musketeer Valkyrie Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Arrows X-Bow
Arrows
Archers Knight X-Bow
Knight
Archers Musketeer X-Bow Arrows The Log
Musketeer
Knight Valkyrie X-Bow The Log
Valkyrie
Archers Musketeer X-Bow
Inferno Tower
X-Bow
Knight The Log Archers Arrows Musketeer Valkyrie
The Log
X-Bow Knight Musketeer

Defense Synergies 9 12

Archers
Knight Valkyrie Inferno Tower X-Bow The Log
Arrows
Knight Valkyrie Inferno Tower
Knight
Archers Musketeer Inferno Tower X-Bow Arrows The Log
Musketeer
Knight Valkyrie The Log Inferno Tower
Valkyrie
Archers Musketeer Arrows Inferno Tower X-Bow The Log
Inferno Tower
Knight The Log Archers Arrows Musketeer Valkyrie X-Bow
X-Bow
Knight The Log Archers Valkyrie Inferno Tower
The Log
Musketeer Inferno Tower X-Bow Archers Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Inferno Tower X-Bow The Log
Inferno Tower Knight Musketeer Valkyrie X-Bow The Log
Inferno Tower Archers Knight Musketeer Valkyrie
Inferno Tower Knight Musketeer Valkyrie
Arrows Valkyrie X-Bow The Log
Arrows The Log Archers Musketeer Valkyrie X-Bow
Musketeer Inferno Tower Archers Arrows X-Bow
Arrows Musketeer Valkyrie Inferno Tower X-Bow The Log
Inferno Tower Musketeer X-Bow
Knight Archers Musketeer Valkyrie Inferno Tower
Archers Valkyrie Arrows Knight Musketeer X-Bow The Log
Arrows Musketeer Inferno Tower Archers
Inferno Tower Knight Musketeer Valkyrie X-Bow The Log
Valkyrie Arrows X-Bow The Log
Inferno Tower Knight X-Bow
Inferno Tower X-Bow The Log
Arrows Knight Musketeer Valkyrie Inferno Tower X-Bow
Arrows Archers Knight Musketeer Valkyrie X-Bow The Log
Arrows Valkyrie The Log Archers Knight Musketeer
Musketeer Inferno Tower
Valkyrie Archers Arrows Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers Inferno Tower X-Bow
Archers Arrows Knight Musketeer Valkyrie X-Bow The Log
Knight Musketeer Valkyrie Inferno Tower The Log
Valkyrie Knight Musketeer Inferno Tower X-Bow The Log
Inferno Tower Knight Musketeer Valkyrie
Arrows Archers Musketeer
Archers Knight Musketeer Valkyrie Inferno Tower
Inferno Tower Knight Valkyrie
Knight Valkyrie Inferno Tower X-Bow The Log
Inferno Tower Musketeer
Knight Musketeer Valkyrie Inferno Tower
Arrows Valkyrie The Log
Knight Valkyrie Inferno Tower
Archers Musketeer Valkyrie
Inferno Tower Archers Knight Musketeer Valkyrie X-Bow The Log
Arrows Valkyrie Archers Musketeer Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie X-Bow The Log
Arrows Musketeer X-Bow The Log
Arrows X-Bow The Log
Arrows Knight Musketeer Valkyrie The Log
Arrows Valkyrie The Log
Arrows Musketeer
Archers Arrows Musketeer The Log
Arrows X-Bow The Log
Arrows The Log X-Bow
Musketeer X-Bow
Arrows Knight Musketeer Valkyrie X-Bow The Log
Archers Arrows Musketeer
Knight Musketeer The Log
Arrows Musketeer X-Bow
Arrows Musketeer X-Bow The Log
X-Bow Arrows Musketeer The Log
Arrows Musketeer X-Bow The Log
Arrows
Archers Arrows Musketeer X-Bow The Log
Arrows Valkyrie X-Bow The Log
Musketeer X-Bow The Log
Arrows
Musketeer X-Bow The Log
Arrows Musketeer X-Bow The Log
Arrows The Log Valkyrie
Arrows X-Bow The Log Musketeer
Arrows Musketeer X-Bow The Log
Arrows Musketeer X-Bow The Log
Archers Arrows Musketeer X-Bow
Musketeer
Arrows Musketeer X-Bow The Log
Arrows
Arrows The Log
Archers Musketeer X-Bow
Archers Arrows Musketeer
Arrows The Log
Knight Musketeer Valkyrie
Arrows The Log Musketeer
Arrows
Musketeer
Musketeer The Log
Musketeer
Musketeer X-Bow The Log

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