My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Barbarians Furnace Baby Dragon Inferno Dragon Graveyard
Zap
Furnace Inferno Dragon Graveyard
Barbarian Barrel
Knight Barbarians Furnace Graveyard
The Log
Barbarians Furnace Graveyard
Earthquake
Barbarians Furnace Graveyard
Arrows
Furnace Graveyard
Royal Delivery
Knight Barbarians Baby Dragon Inferno Dragon Graveyard
Fireball
Barbarians Furnace Baby Dragon Inferno Dragon
Poison
Barbarians Furnace Graveyard
Lightning
Knight Furnace Baby Dragon Inferno Dragon
Rocket
Barbarians Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Furnace Baby Dragon Freeze Inferno Dragon Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Furnace Baby Dragon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Knight Freeze
Knight
Baby Dragon Graveyard Arrows Furnace
Barbarians
Furnace
Knight Baby Dragon Graveyard
Baby Dragon
Knight Graveyard Furnace Inferno Dragon
Freeze
Graveyard Arrows
Inferno Dragon
Baby Dragon
Graveyard
Arrows Knight Baby Dragon Freeze Furnace

Defense Synergies 0 8

Arrows
Knight Barbarians Furnace
Knight
Arrows Furnace Baby Dragon
Barbarians
Arrows Furnace
Furnace
Arrows Knight Barbarians Baby Dragon
Baby Dragon
Knight Furnace Inferno Dragon
Freeze
Inferno Dragon
Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Barbarians Inferno Dragon Knight Furnace
Barbarians Furnace Knight Freeze Inferno Dragon
Barbarians Inferno Dragon Knight Furnace
Arrows Barbarians
Arrows Freeze Furnace Baby Dragon
Furnace Inferno Dragon Arrows Baby Dragon Freeze
Arrows Barbarians Baby Dragon
Barbarians Inferno Dragon Furnace
Knight Barbarians
Barbarians Arrows Knight Furnace Baby Dragon Freeze
Arrows Inferno Dragon Furnace Baby Dragon
Barbarians Furnace Knight Freeze
Arrows Barbarians Furnace Baby Dragon Freeze
Barbarians Inferno Dragon Knight Furnace
Barbarians Furnace Freeze Inferno Dragon
Barbarians Arrows Knight Furnace
Arrows Knight Barbarians Furnace Baby Dragon
Arrows Furnace Baby Dragon Freeze Knight Barbarians Inferno Dragon
Barbarians Inferno Dragon
Arrows Knight Barbarians Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Furnace
Arrows Knight Baby Dragon Inferno Dragon
Barbarians Knight Furnace
Knight Barbarians
Barbarians Knight Inferno Dragon
Arrows Furnace Baby Dragon Freeze
Knight Barbarians Furnace
Knight Barbarians Inferno Dragon
Freeze Knight Barbarians Baby Dragon Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Knight Barbarians
Arrows Barbarians
Barbarians Knight
Barbarians Furnace Baby Dragon
Barbarians Knight Furnace Baby Dragon Freeze Inferno Dragon
Arrows Barbarians Baby Dragon Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight Barbarians Freeze
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon Freeze
Arrows Furnace Baby Dragon
Arrows Baby Dragon Freeze
Arrows
Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon Freeze
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Barbarians Baby Dragon
Arrows Freeze Furnace Baby Dragon
Inferno Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Furnace Baby Dragon
Freeze
Arrows
Arrows Freeze
Arrows
Barbarians Freeze
Arrows Baby Dragon
Freeze
Arrows
Knight Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon Freeze
Baby Dragon Freeze

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