My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Knight Cannon Tesla
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Tesla Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hog Rider
Fireball
Cannon Tesla Hog Rider
Poison
Cannon
Lightning
Knight Cannon Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Knight Cannon Tesla Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Knight

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Hog Rider Knight
Arrows
Zap Hog Rider Knight
Knight
Hog Rider Zap Arrows
Cannon
Tesla
Hog Rider
Zap Arrows Knight Rocket
Rocket
Hog Rider

Defense Synergies 5 9

Skeletons
Cannon Tesla Zap Knight
Zap
Cannon Skeletons Arrows Knight Tesla
Arrows
Zap Knight Cannon Tesla
Knight
Cannon Tesla Skeletons Zap Arrows
Cannon
Skeletons Zap Knight Arrows Rocket
Tesla
Skeletons Knight Zap Arrows
Hog Rider
Rocket
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Cannon Tesla
Skeletons Zap Knight Cannon Tesla
Cannon Tesla Rocket Skeletons Knight
Cannon Tesla Skeletons Knight
Arrows Rocket
Arrows Skeletons Zap Cannon Tesla
Tesla Rocket Zap Arrows Cannon
Rocket Zap Arrows Cannon Tesla
Cannon Tesla Skeletons
Knight Skeletons Cannon Tesla
Skeletons Zap Arrows Knight Cannon Tesla
Arrows Tesla Zap
Cannon Tesla Skeletons Zap Knight Rocket
Rocket Zap Arrows Cannon Tesla
Knight Cannon Tesla
Rocket Zap Cannon Tesla
Tesla Skeletons Arrows Knight Cannon
Arrows Cannon Tesla Zap Knight
Zap Arrows Knight Cannon Tesla
Cannon Tesla
Arrows Knight Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Tesla
Zap Arrows Knight Tesla Rocket
Skeletons Zap Knight Rocket
Rocket Zap Knight Tesla
Skeletons Knight Cannon Tesla
Arrows Rocket Skeletons Zap Tesla
Rocket Skeletons Knight Tesla
Knight Tesla
Zap Rocket Skeletons Knight
Skeletons Cannon Tesla
Knight Tesla
Rocket Zap Arrows
Rocket Skeletons Knight Cannon Tesla
Cannon Tesla
Tesla Skeletons Zap Knight Rocket
Arrows Zap Cannon Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows Zap
Rocket Arrows
Arrows Knight Rocket
Rocket Zap Arrows
Arrows Zap Rocket
Arrows
Arrows Zap
Arrows Zap
Rocket
Rocket Zap Arrows Knight
Zap Arrows Rocket
Rocket Knight
Arrows Rocket
Zap Arrows
Rocket Zap Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Zap Arrows
Rocket Zap Arrows
Rocket
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Rocket Zap Arrows
Zap Arrows
Zap Rocket
Zap Arrows Rocket
Zap Rocket Arrows
Rocket Arrows
Zap Rocket
Rocket Zap Arrows
Arrows
Knight Rocket
Arrows Zap
Rocket Zap Arrows
Zap Rocket
Zap Rocket
Zap Rocket

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