My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Balloon
Giant Snowball
Archers Barbarians Minion Horde Balloon
Zap
Archers Minion Horde Balloon
Barbarian Barrel
Archers Knight Tesla Barbarians
The Log
Archers Barbarians
Earthquake
Archers Tesla Barbarians
Arrows
Archers Minion Horde
Royal Delivery
Archers Knight Barbarians Minion Horde Balloon
Fireball
Archers Tesla Barbarians Minion Horde Balloon
Poison
Archers Barbarians Minion Horde Balloon
Lightning
Knight Tesla Balloon
Rocket
Barbarians Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Tesla Barbarians Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Archers Knight Minion Horde
Archers
Knight Zap Arrows Balloon
Arrows
Zap Balloon Archers Knight
Knight
Archers Balloon Zap Arrows Minion Horde
Tesla
Barbarians
Balloon
Minion Horde
Zap Knight
Balloon
Zap Arrows Knight Archers Barbarians

Defense Synergies 2 12

Zap
Archers Arrows Knight Tesla Barbarians Minion Horde
Archers
Knight Zap Tesla
Arrows
Zap Knight Tesla Barbarians
Knight
Archers Tesla Zap Arrows Minion Horde
Tesla
Knight Zap Archers Arrows
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Knight Barbarians
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Minion Horde
Barbarians Minion Horde Zap Knight Tesla
Tesla Barbarians Minion Horde Archers Knight
Tesla Barbarians Minion Horde Knight
Arrows Barbarians
Arrows Zap Archers Tesla
Tesla Minion Horde Zap Archers Arrows
Zap Arrows Tesla Barbarians
Tesla Barbarians Minion Horde
Knight Archers Tesla Barbarians Minion Horde
Archers Barbarians Minion Horde Zap Arrows Knight Tesla
Arrows Tesla Minion Horde Zap Archers
Tesla Barbarians Minion Horde Zap Knight
Zap Arrows Tesla Barbarians Minion Horde
Barbarians Knight Tesla Minion Horde
Barbarians Minion Horde Zap Tesla
Tesla Barbarians Minion Horde Arrows Knight
Arrows Tesla Zap Archers Knight Barbarians Minion Horde
Zap Arrows Archers Knight Tesla Barbarians
Barbarians Tesla
Archers Arrows Knight Tesla Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Archers Tesla
Zap Archers Arrows Knight Tesla
Barbarians Zap Knight Minion Horde
Zap Knight Tesla Barbarians Minion Horde
Barbarians Knight Tesla Minion Horde
Arrows Zap Archers Tesla Minion Horde
Archers Knight Tesla Barbarians Minion Horde
Knight Tesla Barbarians Minion Horde
Zap Minion Horde Knight Barbarians
Tesla Barbarians Minion Horde
Knight Tesla Barbarians Minion Horde
Zap Arrows Barbarians
Barbarians Knight Tesla Minion Horde
Archers Tesla Barbarians Minion Horde
Tesla Barbarians Zap Archers Knight Minion Horde
Arrows Zap Archers Tesla Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows Knight Barbarians
Zap Arrows Minion Horde
Arrows Zap Minion Horde
Archers Arrows Minion Horde
Arrows Zap
Arrows Zap
Minion Horde
Zap Arrows Knight Minion Horde
Zap Archers Arrows
Knight
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Zap Archers Arrows
Zap Arrows
Minion Horde
Arrows
Zap Arrows Barbarians Minion Horde
Zap Arrows
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows Minion Horde
Zap Minion Horde
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Archers Barbarians
Zap Archers Arrows
Arrows
Knight Minion Horde
Arrows Zap
Zap Arrows
Minion Horde
Zap Minion Horde
Zap
Zap

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