My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Witch Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Bandit
Giant Snowball
Minion Horde Tombstone Witch Balloon
Zap
Minion Horde Tombstone Witch Balloon Bandit
Barbarian Barrel
Knight Tombstone Witch Bandit
The Log
Tombstone Witch Bandit
Earthquake
Tombstone Witch
Arrows
Minion Horde Tombstone Witch
Royal Delivery
Knight Minion Horde Witch Balloon Bandit
Fireball
Minion Horde Tombstone Witch Balloon Bandit
Poison
Minion Horde Tombstone Witch Balloon
Lightning
Knight Tombstone Witch Balloon Bandit
Rocket
Minion Horde Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tombstone Bandit Minion Horde Witch Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tombstone Bandit

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Bandit
Knight
Balloon Arrows Minion Horde Witch
Minion Horde
Knight
Tombstone
Rocket
Witch
Knight Bandit
Balloon
Arrows Knight Bandit
Bandit
Arrows Witch Balloon

Defense Synergies 0 8

Arrows
Knight Tombstone Bandit
Knight
Arrows Minion Horde Witch
Minion Horde
Knight Tombstone
Tombstone
Arrows Minion Horde Rocket
Rocket
Tombstone
Witch
Knight Bandit
Balloon
Bandit
Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minion Horde Tombstone
Minion Horde Knight Tombstone Witch Bandit
Minion Horde Rocket Witch Knight Tombstone Bandit
Minion Horde Witch Knight Tombstone Bandit
Arrows Tombstone Rocket
Arrows Bandit
Minion Horde Rocket Arrows Tombstone Witch
Rocket Arrows Bandit
Minion Horde Witch Tombstone
Knight Minion Horde Bandit
Minion Horde Witch Arrows Knight Tombstone Bandit
Arrows Minion Horde Witch
Minion Horde Tombstone Knight Rocket Witch Bandit
Rocket Arrows Minion Horde Tombstone Witch
Knight Minion Horde Tombstone Bandit
Minion Horde Rocket Bandit
Minion Horde Arrows Knight Tombstone Witch
Arrows Tombstone Knight Minion Horde Witch Bandit
Arrows Witch Knight Tombstone Bandit
Arrows Knight Minion Horde Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Witch Bandit
Bandit Arrows Knight Rocket
Tombstone Bandit Knight Minion Horde Rocket Witch
Rocket Knight Minion Horde Bandit
Knight Minion Horde Tombstone Witch Bandit
Arrows Rocket Minion Horde Witch
Rocket Knight Minion Horde Tombstone Witch Bandit
Knight Minion Horde
Minion Horde Rocket Knight Tombstone Witch Bandit
Witch Minion Horde Tombstone
Knight Minion Horde Tombstone Witch
Rocket Arrows
Rocket Knight Minion Horde Tombstone Witch Bandit
Minion Horde Witch
Tombstone Witch Knight Minion Horde Rocket
Arrows Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Rocket Bandit
Arrows Bandit
Rocket Arrows Minion Horde Bandit
Arrows Knight Rocket
Rocket Arrows Minion Horde
Arrows Minion Horde Rocket Witch
Arrows Minion Horde Witch
Arrows
Arrows Bandit
Rocket Minion Horde
Rocket Arrows Knight Minion Horde Bandit
Arrows Rocket
Rocket Knight Bandit
Arrows Minion Horde Rocket Bandit
Arrows
Rocket Arrows Minion Horde Witch Bandit
Arrows Minion Horde Rocket Bandit
Arrows Rocket
Minion Horde Rocket
Rocket Arrows Bandit
Rocket Arrows Witch
Rocket Minion Horde
Rocket Arrows
Rocket
Rocket Arrows Minion Horde
Arrows Witch
Minion Horde Witch
Arrows Witch Bandit
Arrows Witch Bandit
Rocket Arrows Bandit
Arrows Minion Horde Witch
Rocket Minion Horde Witch
Minion Horde
Arrows Minion Horde Rocket Bandit
Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows
Minion Horde Tombstone Rocket Witch Bandit
Rocket Arrows Witch
Arrows
Knight Minion Horde Rocket
Arrows
Rocket Arrows
Minion Horde
Minion Horde Rocket Witch
Rocket Witch
Rocket Witch Bandit

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