My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Balloon
Giant Snowball
Archers Barbarians Witch Balloon
Zap
Archers Witch Balloon
Barbarian Barrel
Archers Knight Barbarians Witch
The Log
Archers Barbarians Witch
Earthquake
Archers Barbarians Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Barbarians Witch Balloon
Fireball
Archers Barbarians Witch Balloon
Poison
Archers Barbarians Witch Balloon
Lightning
Knight Witch Balloon
Rocket
Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Barbarians Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Balloon Archers Knight Witch
Archers
Knight Zap Arrows Giant Balloon
Arrows
Zap Giant Balloon Archers Knight
Knight
Archers Balloon Zap Arrows Witch
Barbarians
Balloon
Giant
Zap Arrows Archers Witch Balloon
Witch
Zap Knight Giant
Balloon
Zap Arrows Knight Archers Barbarians Giant

Defense Synergies 1 9

Zap
Archers Arrows Knight Barbarians Witch
Archers
Knight Zap Witch
Arrows
Zap Knight Barbarians
Knight
Archers Zap Arrows Witch
Barbarians
Zap Arrows
Giant
Witch
Zap Archers Knight
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Barbarians Zap Knight Witch
Barbarians Witch Archers Knight
Barbarians Witch Knight
Arrows Barbarians
Arrows Zap Archers
Zap Archers Arrows Witch
Zap Arrows Barbarians
Barbarians Witch
Knight Archers Barbarians
Archers Barbarians Witch Zap Arrows Knight
Arrows Zap Archers Witch
Barbarians Zap Knight Witch
Zap Arrows Barbarians Witch
Barbarians Knight
Barbarians Zap
Barbarians Arrows Knight Witch
Arrows Zap Archers Knight Barbarians Witch
Zap Arrows Witch Archers Knight Barbarians
Barbarians
Archers Arrows Knight Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Archers Witch
Zap Archers Arrows Knight
Barbarians Zap Knight Witch
Zap Knight Barbarians
Barbarians Knight Witch
Arrows Zap Archers Witch
Archers Knight Barbarians Witch
Knight Barbarians
Zap Knight Barbarians Witch
Witch Barbarians
Knight Barbarians Witch
Zap Arrows Barbarians
Barbarians Knight Witch
Archers Barbarians Witch
Barbarians Witch Zap Archers Knight
Arrows Zap Archers Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight Barbarians
Zap Arrows
Arrows Zap Witch
Archers Arrows Witch
Arrows Zap
Arrows Zap
Zap Arrows Knight
Zap Archers Arrows
Knight
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Zap Archers Arrows
Zap Arrows Witch
Arrows
Zap Arrows Barbarians
Zap Arrows Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Archers Arrows Witch
Zap Witch
Zap Arrows
Zap Arrows
Arrows
Zap Archers Barbarians Witch
Zap Archers Arrows Witch
Arrows
Knight
Arrows Zap
Zap Arrows
Zap Witch
Zap Witch
Zap Witch

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