My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers Mortar
Barbarian Barrel
Archers Knight Mortar Tesla
The Log
Archers
Earthquake
Archers Mortar Tesla
Arrows
Archers
Royal Delivery
Archers Knight P.E.K.K.A
Fireball
Archers Mortar Tesla
Poison
Archers Mortar
Lightning
Knight Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Mortar Tesla Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Archers Knight Mortar Poison The Log
Archers
Knight Zap Mortar P.E.K.K.A
Knight
Archers Mortar Zap Poison The Log
Mortar
Knight Zap Archers The Log
Tesla
Poison
P.E.K.K.A Zap Knight The Log
P.E.K.K.A
Zap Poison Archers The Log
The Log
Zap Knight Mortar Poison P.E.K.K.A

Defense Synergies 4 19

Zap
Archers Knight Mortar Tesla Poison P.E.K.K.A The Log
Archers
Knight Zap Mortar Tesla P.E.K.K.A The Log
Knight
Archers Tesla Zap Mortar Poison The Log
Mortar
Zap Archers Knight Tesla Poison The Log
Tesla
Knight The Log Zap Archers Mortar Poison
Poison
Zap Knight Mortar Tesla The Log
P.E.K.K.A
The Log Zap Archers
The Log
Tesla P.E.K.K.A Zap Archers Knight Mortar Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Tesla The Log
P.E.K.K.A Zap Knight Mortar Tesla The Log
Mortar Tesla P.E.K.K.A Archers Knight
Tesla P.E.K.K.A Knight Mortar
Poison P.E.K.K.A The Log
The Log Zap Archers Tesla
Tesla Zap Archers Mortar Poison
Zap Tesla Poison P.E.K.K.A The Log
Tesla P.E.K.K.A Mortar
Knight Archers Tesla
Archers Poison Zap Knight Tesla The Log
Tesla Zap Archers Poison
Mortar Tesla P.E.K.K.A Zap Knight The Log
Zap Mortar Tesla Poison P.E.K.K.A The Log
P.E.K.K.A Knight Mortar Tesla
Zap Mortar Tesla P.E.K.K.A The Log
Tesla Knight Mortar Poison P.E.K.K.A
Mortar Tesla Zap Archers Knight The Log
Zap Mortar Poison The Log Archers Knight Tesla
P.E.K.K.A Mortar Tesla
Archers Knight Tesla Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla P.E.K.K.A
Poison Zap Archers Knight Mortar Tesla The Log
P.E.K.K.A Zap Knight The Log
P.E.K.K.A Zap Knight Tesla The Log
P.E.K.K.A Knight Tesla
Poison Zap Archers Tesla
P.E.K.K.A Archers Knight Tesla
P.E.K.K.A Knight Tesla
Zap P.E.K.K.A Knight Mortar Poison The Log
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Zap Poison The Log
P.E.K.K.A Knight Tesla
Archers Tesla
Tesla Zap Archers Knight Mortar Poison P.E.K.K.A The Log
Poison Zap Archers Tesla P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar The Log
Mortar Poison Zap The Log
Poison The Log
Knight Poison The Log
Poison Zap Mortar The Log
Poison Zap
Archers Mortar Poison The Log
Poison The Log Zap
Poison The Log Zap Mortar
Poison
Poison Zap Knight Mortar The Log
Poison Zap Archers
Poison Knight Mortar The Log
Mortar Poison
Zap Mortar Poison The Log
Zap Mortar Poison The Log
Mortar Poison The Log
Mortar Poison
Zap Archers Mortar Poison The Log
Zap Mortar Poison The Log
Poison The Log
Poison
The Log
Zap Mortar Poison The Log
Zap Poison The Log Mortar
Mortar Poison The Log Zap
Zap Mortar Poison The Log
Poison Zap Mortar The Log
Poison Zap Archers
Zap Poison
Poison Zap Mortar The Log
Zap Poison
P.E.K.K.A
Poison The Log
Zap Archers
Poison Zap Archers
The Log
Poison Knight
The Log Zap Mortar Poison
Zap Poison
P.E.K.K.A
Zap Poison The Log
Zap Poison
Poison Zap Mortar The Log

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