My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Graveyard
Giant Snowball
Skeletons Fire Spirit Archers Graveyard
Zap
Skeletons Fire Spirit Archers Mortar Graveyard
Barbarian Barrel
Skeletons Fire Spirit Archers Knight Mortar Graveyard
The Log
Skeletons Fire Spirit Archers Graveyard
Earthquake
Skeletons Archers Mortar Graveyard
Arrows
Skeletons Fire Spirit Archers Graveyard
Royal Delivery
Skeletons Fire Spirit Archers Knight Graveyard
Fireball
Archers Mortar
Poison
Archers Mortar Graveyard
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mortar Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Archers Arrows Knight Mortar Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Archers Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight Mortar
Archers
Knight Arrows Mortar Graveyard
Arrows
Graveyard Archers Knight Mortar Freeze
Knight
Archers Mortar Graveyard Fire Spirit Arrows
Mortar
Knight Fire Spirit Archers Arrows
Freeze
Graveyard Arrows
Graveyard
Arrows Knight Freeze Archers

Defense Synergies 2 8

Skeletons
Fire Spirit Archers Knight Mortar
Fire Spirit
Knight Skeletons
Archers
Knight Skeletons Mortar
Arrows
Knight Mortar
Knight
Fire Spirit Archers Skeletons Arrows Mortar
Mortar
Skeletons Archers Arrows Knight
Freeze
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar
Skeletons Knight Mortar
Mortar Skeletons Fire Spirit Archers Knight Freeze
Skeletons Knight Mortar
Arrows
Arrows Freeze Skeletons Fire Spirit Archers
Fire Spirit Archers Arrows Mortar Freeze
Arrows
Skeletons Mortar
Knight Skeletons Fire Spirit Archers
Archers Skeletons Arrows Knight Freeze
Arrows Archers
Mortar Skeletons Fire Spirit Knight Freeze
Fire Spirit Arrows Mortar Freeze
Knight Mortar
Mortar Freeze
Skeletons Arrows Knight Mortar
Fire Spirit Arrows Mortar Archers Knight
Arrows Mortar Freeze Fire Spirit Archers Knight
Mortar
Fire Spirit Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers
Archers Arrows Knight Mortar
Skeletons Knight
Knight
Skeletons Knight
Fire Spirit Arrows Skeletons Archers Freeze
Skeletons Archers Knight
Knight
Freeze Skeletons Knight Mortar
Skeletons
Knight
Arrows
Skeletons Knight
Archers
Skeletons Archers Knight Mortar Freeze
Arrows Archers Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Freeze
Arrows Mortar
Arrows
Arrows Knight Freeze
Fire Spirit Arrows Mortar
Arrows Fire Spirit Freeze
Fire Spirit Archers Arrows Mortar
Arrows Fire Spirit Freeze
Arrows Mortar
Fire Spirit
Arrows Knight Mortar
Fire Spirit Archers Arrows
Fire Spirit Knight Mortar
Arrows Mortar Freeze
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Freeze
Fire Spirit Archers Arrows Mortar
Fire Spirit Arrows Mortar
Arrows
Arrows Mortar
Arrows Freeze Fire Spirit Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Fire Spirit Archers Arrows
Freeze
Arrows Mortar
Arrows Freeze
Arrows
Fire Spirit Archers Freeze
Fire Spirit Archers Arrows
Freeze
Arrows
Knight
Arrows Mortar
Arrows
Freeze
Mortar Freeze

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