My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Fire Spirit Archers Miner
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Knight
The Log
Fire Spirit Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Mini P.E.K.K.A Miner
Fireball
Archers
Poison
Archers
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Knight Tornado Miner Fireball Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Knight

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Mini P.E.K.K.A
Archers
Knight Mini P.E.K.K.A Miner
Knight
Archers Fire Spirit Fireball The Log Miner
Fireball
Tornado Knight The Log Miner
Mini P.E.K.K.A
Fire Spirit Archers Tornado The Log
Tornado
Fireball Mini P.E.K.K.A The Log
The Log
Knight Fireball Mini P.E.K.K.A Tornado Miner
Miner
Fire Spirit Archers Knight Fireball The Log

Defense Synergies 5 15

Fire Spirit
Knight Mini P.E.K.K.A Tornado The Log
Archers
Knight Mini P.E.K.K.A Tornado The Log
Knight
Fire Spirit Archers Fireball Mini P.E.K.K.A Tornado The Log
Fireball
Tornado The Log Knight Mini P.E.K.K.A Miner
Mini P.E.K.K.A
The Log Fire Spirit Archers Knight Fireball Tornado
Tornado
Fireball Fire Spirit Archers Knight Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Fire Spirit Archers Knight Tornado Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Mini P.E.K.K.A Knight The Log
Mini P.E.K.K.A Tornado Fire Spirit Archers Knight
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A Tornado The Log
Fireball Tornado The Log Fire Spirit Archers
Tornado Fire Spirit Archers Fireball
Fireball The Log
Mini P.E.K.K.A Tornado
Knight Tornado Fire Spirit Archers Mini P.E.K.K.A Miner
Archers Knight Fireball Tornado The Log
Archers Fireball Tornado
Mini P.E.K.K.A Fire Spirit Knight Fireball The Log
Fire Spirit Fireball Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Knight
Tornado Fireball Mini P.E.K.K.A The Log
Knight Fireball Mini P.E.K.K.A Tornado
Fire Spirit Fireball Archers Knight Tornado The Log
Tornado The Log Fire Spirit Archers Knight Fireball
Mini P.E.K.K.A Tornado
Fire Spirit Archers Knight Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball
Fireball Archers Knight Mini P.E.K.K.A The Log Miner
Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Fireball Tornado The Log
Knight Mini P.E.K.K.A
Fire Spirit Fireball Archers Tornado
Mini P.E.K.K.A Archers Knight Fireball
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A Tornado The Log
Knight Mini P.E.K.K.A
Fireball Tornado The Log
Mini P.E.K.K.A Knight Fireball
Archers Fireball
Archers Knight Fireball Mini P.E.K.K.A Tornado The Log
Archers Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Tornado The Log Miner
Fireball The Log Miner
Knight Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Tornado
Fire Spirit Archers Tornado The Log
Fireball The Log Fire Spirit Tornado
Fireball The Log Miner Tornado
Fire Spirit Fireball Mini P.E.K.K.A Tornado
Miner Knight Fireball Tornado The Log
Fireball Fire Spirit Archers Tornado
Fire Spirit Knight Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Mini P.E.K.K.A
Fire Spirit Archers Fireball Mini P.E.K.K.A The Log
Fire Spirit Fireball Tornado The Log Miner
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fire Spirit Fireball
Fireball The Log Miner Tornado
Fireball Tornado The Log Miner
Fireball Miner Tornado The Log
Fire Spirit Archers Fireball Tornado
Fireball
Fireball Mini P.E.K.K.A
Fireball The Log Miner
Fireball
Fireball The Log
Fire Spirit Archers Fireball
Fireball Fire Spirit Archers Tornado
The Log Fireball
Fireball Miner Knight Mini P.E.K.K.A
The Log Fireball
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log Miner

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